BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/MMC3_family/Mapper205.cs

117 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
{
class Mapper205 : MMC3Board_Base
{
//Mapper 205 info: http://wiki.nesdev.com/w/index.php/INES_Mapper_205
int block;
public override bool Configure(NES.EDetectionOrigin origin)
{
//analyze board type
switch (Cart.board_type)
{
case "MAPPER205":
break;
default:
return false;
}
block = 0;
BaseSetup();
return true;
}
public override void SyncState(Serializer ser)
{
ser.Sync("mode", ref block);
base.SyncState(ser);
}
public override void WriteWRAM(int addr, byte value)
{
block = value & 0x03;
}
public override byte ReadPRG(int addr)
{
int bank_8k = Get_PRGBank_8K(addr);
bank_8k &= prg_mask;
switch (block)
{
case 0:
bank_8k &= 0x1F;
bank_8k |= 0x00;
break;
case 1:
bank_8k &= 0x1F;
bank_8k |= 0x10;
break;
case 2:
bank_8k &= 0x0F;
bank_8k |= 0x20;
break;
case 3:
bank_8k &= 0x0F;
bank_8k |= 0x30;
break;
}
addr = (bank_8k << 13) | (addr & 0x1FFF);
return ROM[addr];
}
int MapCHR2(int addr)
{
int bank_1k = Get_CHRBank_1K(addr);
bank_1k &= chr_mask;
switch (block)
{
case 0:
bank_1k &= 0xFF;
bank_1k |= 0x00;
break;
case 1:
bank_1k &= 0xFF;
bank_1k |= 0x80;
break;
case 2:
bank_1k &= 0x7F;
bank_1k |= 0x100;
break;
case 3:
bank_1k &= 0x7F;
bank_1k |= 0x180;
break;
}
addr = (bank_1k << 10) | (addr & 0x3FF);
return addr;
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
{
addr = MapCHR2(addr);
if (VROM != null)
return VROM[addr + extra_vrom];
else return VRAM[addr];
}
else return base.ReadPPU(addr);
}
public override void NESSoftReset()
{
block = 0;
base.NESSoftReset();
}
}
}