BizHawk/BizHawk.Emulation.Cores/Consoles/PC Engine
goyuken 7acbcd5995 apply r6102 to SGX. 60% speedup in that arthur game 2014-02-14 22:05:57 +00:00
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ADPCM.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
ArcadeCard.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
CDL File Format.txt add ID to bizhawk CDL file, to make it easily distinguishable 2014-02-10 04:20:26 +00:00
CDLMapping.cs PCE CDL: more on previous commit 2014-02-10 02:49:03 +00:00
Compat.txt Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
Input.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
MemoryMap.Populous.cs PCE: some CDL stuff, not hooked up yet 2014-02-09 23:13:11 +00:00
MemoryMap.SF2.cs PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported 2014-02-10 02:47:23 +00:00
MemoryMap.SuperGrafx.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
MemoryMap.TurboCD.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
MemoryMap.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
PCEngine.cs pce: refactor CD loading to move bios determination out of RomLoader 2014-02-10 15:26:18 +00:00
ScsiCDBus.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
TurboCD.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
VCE.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
VDC.Render.cs PCE: 50% overall speedup by reworking BG render inner loop 2014-02-14 20:24:26 +00:00
VDC.cs Move CPUs from Emulation.Common to Emulation.Cores 2014-01-22 01:14:36 +00:00
VPC.cs apply r6102 to SGX. 60% speedup in that arthur game 2014-02-14 22:05:57 +00:00