.. |
ADPCM.cs
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
|
2013-11-15 14:05:47 +00:00 |
ArcadeCard.cs
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
|
2013-11-15 14:05:47 +00:00 |
CDL File Format.txt
|
add ID to bizhawk CDL file, to make it easily distinguishable
|
2014-02-10 04:20:26 +00:00 |
CDLMapping.cs
|
PCE CDL: more on previous commit
|
2014-02-10 02:49:03 +00:00 |
Compat.txt
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
|
2013-11-15 14:05:47 +00:00 |
Input.cs
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
|
2013-11-15 14:05:47 +00:00 |
MemoryMap.Populous.cs
|
PCE: some CDL stuff, not hooked up yet
|
2014-02-09 23:13:11 +00:00 |
MemoryMap.SF2.cs
|
PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported
|
2014-02-10 02:47:23 +00:00 |
MemoryMap.SuperGrafx.cs
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
|
2013-11-15 14:05:47 +00:00 |
MemoryMap.TurboCD.cs
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
|
2013-11-15 14:05:47 +00:00 |
MemoryMap.cs
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
|
2013-11-15 14:05:47 +00:00 |
PCEngine.cs
|
pce: refactor CD loading to move bios determination out of RomLoader
|
2014-02-10 15:26:18 +00:00 |
ScsiCDBus.cs
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
|
2013-11-15 14:05:47 +00:00 |
TurboCD.cs
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
|
2013-11-15 14:05:47 +00:00 |
VCE.cs
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
|
2013-11-15 14:05:47 +00:00 |
VDC.Render.cs
|
PCE: 50% overall speedup by reworking BG render inner loop
|
2014-02-14 20:24:26 +00:00 |
VDC.cs
|
Move CPUs from Emulation.Common to Emulation.Cores
|
2014-01-22 01:14:36 +00:00 |
VPC.cs
|
apply r6102 to SGX. 60% speedup in that arthur game
|
2014-02-14 22:05:57 +00:00 |