180 lines
6.5 KiB
C#
180 lines
6.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using BizHawk.Common;
|
|
|
|
namespace BizHawk.Emulation.Cores.Computers.Commodore64.Media
|
|
{
|
|
public sealed class Disk
|
|
{
|
|
[SaveState.DoNotSave] public const int FluxBitsPerEntry = 32;
|
|
[SaveState.DoNotSave] public const int FluxBitsPerTrack = 16000000 / 5;
|
|
[SaveState.DoNotSave] public const int FluxEntriesPerTrack = FluxBitsPerTrack/FluxBitsPerEntry;
|
|
[SaveState.DoNotSave] private int[][] _tracks;
|
|
[SaveState.DoNotSave] private readonly int[] _originalMedia;
|
|
[SaveState.DoNotSave] public bool Valid;
|
|
[SaveState.SaveWithName("DiskIsWriteProtected")] public bool WriteProtected;
|
|
|
|
/// <summary>
|
|
/// Create a blank, unformatted disk.
|
|
/// </summary>
|
|
public Disk(int trackCapacity)
|
|
{
|
|
WriteProtected = false;
|
|
_tracks = new int[trackCapacity][];
|
|
FillMissingTracks();
|
|
_originalMedia = SerializeTracks(_tracks);
|
|
Valid = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create an expanded representation of a magnetic disk.
|
|
/// </summary>
|
|
/// <param name="trackData">Raw bit data.</param>
|
|
/// <param name="trackNumbers">Track numbers for the raw bit data.</param>
|
|
/// <param name="trackDensities">Density zones for the raw bit data.</param>
|
|
/// <param name="trackLengths">Length, in bits, of each raw bit data.</param>
|
|
/// <param name="trackCapacity">Total number of tracks on the media.</param>
|
|
public Disk(IList<byte[]> trackData, IList<int> trackNumbers, IList<int> trackDensities, int trackCapacity)
|
|
{
|
|
WriteProtected = true;
|
|
_tracks = new int[trackCapacity][];
|
|
for (var i = 0; i < trackData.Count; i++)
|
|
{
|
|
_tracks[trackNumbers[i]] = ConvertToFluxTransitions(trackDensities[i], trackData[i], 0);
|
|
}
|
|
FillMissingTracks();
|
|
Valid = true;
|
|
_originalMedia = SerializeTracks(_tracks);
|
|
}
|
|
|
|
private int[] ConvertToFluxTransitions(int density, byte[] bytes, int fluxBitOffset)
|
|
{
|
|
var paddedLength = bytes.Length;
|
|
switch (density)
|
|
{
|
|
case 3:
|
|
paddedLength = Math.Max(bytes.Length, 7692);
|
|
break;
|
|
case 2:
|
|
paddedLength = Math.Max(bytes.Length, 7142);
|
|
break;
|
|
case 1:
|
|
paddedLength = Math.Max(bytes.Length, 6666);
|
|
break;
|
|
case 0:
|
|
paddedLength = Math.Max(bytes.Length, 6250);
|
|
break;
|
|
}
|
|
|
|
paddedLength++;
|
|
var paddedBytes = new byte[paddedLength];
|
|
Array.Copy(bytes, paddedBytes, bytes.Length);
|
|
for (var i = bytes.Length; i < paddedLength; i++)
|
|
{
|
|
paddedBytes[i] = 0xAA;
|
|
}
|
|
var result = new int[FluxEntriesPerTrack];
|
|
var lengthBits = (paddedLength * 8) - 7;
|
|
var offsets = new List<long>();
|
|
var remainingBits = lengthBits;
|
|
|
|
const long bitsNum = FluxEntriesPerTrack * FluxBitsPerEntry;
|
|
long bitsDen = lengthBits;
|
|
|
|
for (var i = 0; i < paddedLength; i++)
|
|
{
|
|
var byteData = paddedBytes[i];
|
|
for (var j = 0; j < 8; j++)
|
|
{
|
|
var offset = fluxBitOffset + ((i * 8 + j) * bitsNum / bitsDen);
|
|
var byteOffset = (int)(offset / FluxBitsPerEntry);
|
|
var bitOffset = (int)(offset % FluxBitsPerEntry);
|
|
offsets.Add(offset);
|
|
result[byteOffset] |= ((byteData & 0x80) != 0 ? 1 : 0) << bitOffset;
|
|
byteData <<= 1;
|
|
remainingBits--;
|
|
if (remainingBits <= 0)
|
|
break;
|
|
}
|
|
if (remainingBits <= 0)
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
private void FillMissingTracks()
|
|
{
|
|
// Fill half tracks (should assist with EA "fat-track" protections)
|
|
for (var i = 1; i < _tracks.Length; i += 2)
|
|
{
|
|
if (_tracks[i] == null && _tracks[i - 1] != null)
|
|
{
|
|
_tracks[i] = new int[FluxEntriesPerTrack];
|
|
Array.Copy(_tracks[i - 1], _tracks[i], FluxEntriesPerTrack);
|
|
}
|
|
}
|
|
|
|
// Fill vacant tracks
|
|
for (var i = 0; i < _tracks.Length; i++)
|
|
{
|
|
if (_tracks[i] == null)
|
|
{
|
|
_tracks[i] = new int[FluxEntriesPerTrack];
|
|
}
|
|
}
|
|
}
|
|
|
|
public int[] GetDataForTrack(int halftrack)
|
|
{
|
|
return _tracks[halftrack];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Combine the tracks into a single bitstream.
|
|
/// </summary>
|
|
private int[] SerializeTracks(int[][] tracks)
|
|
{
|
|
var trackCount = tracks.Length;
|
|
var result = new int[trackCount * FluxEntriesPerTrack];
|
|
for (var i = 0; i < trackCount; i++)
|
|
{
|
|
Array.Copy(tracks[i], 0, result, i * FluxEntriesPerTrack, FluxEntriesPerTrack);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Split a bitstream into tracks.
|
|
/// </summary>
|
|
private int[][] DeserializeTracks(int[] data)
|
|
{
|
|
var trackCount = data.Length/FluxEntriesPerTrack;
|
|
var result = new int[trackCount][];
|
|
for (var i = 0; i < trackCount; i++)
|
|
{
|
|
result[i] = new int[FluxEntriesPerTrack];
|
|
Array.Copy(data, i * FluxEntriesPerTrack, result[i], 0, FluxEntriesPerTrack);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
public void SyncState(Serializer ser)
|
|
{
|
|
if (ser.IsReader)
|
|
{
|
|
var mediaState = new int[_originalMedia.Length];
|
|
SaveState.SyncDelta("MediaState", ser, _originalMedia, ref mediaState);
|
|
_tracks = DeserializeTracks(mediaState);
|
|
}
|
|
else if (ser.IsWriter)
|
|
{
|
|
var mediaState = SerializeTracks(_tracks);
|
|
SaveState.SyncDelta("MediaState", ser, _originalMedia, ref mediaState);
|
|
}
|
|
SaveState.SyncObject(ser, this);
|
|
}
|
|
}
|
|
}
|