BizHawk/libsnes/bsnes/gameboy/video/video.cpp

83 lines
2.1 KiB
C++

#include <gameboy/gameboy.hpp>
#define VIDEO_CPP
namespace GameBoy {
Video video;
unsigned Video::palette_dmg(unsigned color) const {
unsigned R = monochrome[color][0] * 1023.0;
unsigned G = monochrome[color][1] * 1023.0;
unsigned B = monochrome[color][2] * 1023.0;
return (R << 20) + (G << 10) + (B << 0);
}
unsigned Video::palette_sgb(unsigned color) const {
unsigned R = (3 - color) * 341;
unsigned G = (3 - color) * 341;
unsigned B = (3 - color) * 341;
return (R << 20) + (G << 10) + (B << 0);
}
unsigned Video::palette_cgb(unsigned color) const {
unsigned r = (color >> 0) & 31;
unsigned g = (color >> 5) & 31;
unsigned b = (color >> 10) & 31;
unsigned R = (r * 26 + g * 4 + b * 2);
unsigned G = ( g * 24 + b * 8);
unsigned B = (r * 6 + g * 4 + b * 22);
R = min(960, R);
G = min(960, G);
B = min(960, B);
return (R << 20) + (G << 10) + (B << 0);
}
void Video::generate(Format format) {
if(system.dmg()) for(unsigned n = 0; n < 4; n++) palette[n] = palette_dmg(n);
if(system.sgb()) for(unsigned n = 0; n < 4; n++) palette[n] = palette_sgb(n);
if(system.cgb()) for(unsigned n = 0; n < (1 << 15); n++) palette[n] = palette_cgb(n);
if(format == Format::RGB24) {
for(unsigned n = 0; n < (1 << 15); n++) {
unsigned color = palette[n];
palette[n] = ((color >> 6) & 0xff0000) + ((color >> 4) & 0x00ff00) + ((color >> 2) & 0x0000ff);
}
}
if(format == Format::RGB16) {
for(unsigned n = 0; n < (1 << 15); n++) {
unsigned color = palette[n];
palette[n] = ((color >> 14) & 0xf800) + ((color >> 9) & 0x07e0) + ((color >> 5) & 0x001f);
}
}
if(format == Format::RGB15) {
for(unsigned n = 0; n < (1 << 15); n++) {
unsigned color = palette[n];
palette[n] = ((color >> 15) & 0x7c00) + ((color >> 10) & 0x03e0) + ((color >> 5) & 0x001f);
}
}
}
Video::Video() {
palette = new unsigned[1 << 15];
}
Video::~Video() {
delete[] palette;
}
const double Video::monochrome[4][3] = {
{ 0.605, 0.734, 0.059 },
{ 0.543, 0.672, 0.059 },
{ 0.188, 0.383, 0.188 },
{ 0.059, 0.219, 0.059 },
};
}