253 lines
7.6 KiB
C#
253 lines
7.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using BizHawk.Common.BufferExtensions;
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using BizHawk.Emulation.Common;
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using Newtonsoft.Json;
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using System.ComponentModel;
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using BizHawk.Common;
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using BizHawk.Emulation.Cores.Components.ARM;
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namespace BizHawk.Emulation.Cores.Nintendo.GBA
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{
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[CoreAttributes("VBA-Next", "many authors", true, true, "cd508312a29ed8c29dacac1b11c2dce56c338a54", "https://github.com/libretro/vba-next")]
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[ServiceNotApplicable(typeof(IDriveLight), typeof(IRegionable))]
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public partial class VBANext : IEmulator, IVideoProvider, ISyncSoundProvider, IInputPollable,
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IGBAGPUViewable, ISaveRam, IStatable, IDebuggable, ISettable<object, VBANext.SyncSettings>
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{
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IntPtr Core;
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[CoreConstructor("GBA")]
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public VBANext(byte[] file, CoreComm comm, GameInfo game, bool deterministic, object syncsettings)
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{
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var ser = new BasicServiceProvider(this);
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ser.Register<IDisassemblable>(new ArmV4Disassembler());
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ServiceProvider = ser;
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CoreComm = comm;
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byte[] biosfile = CoreComm.CoreFileProvider.GetFirmware("GBA", "Bios", true, "GBA bios file is mandatory.");
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if (file.Length > 32 * 1024 * 1024)
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throw new ArgumentException("ROM is too big to be a GBA ROM!");
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if (biosfile.Length != 16 * 1024)
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throw new ArgumentException("BIOS file is not exactly 16K!");
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LibVBANext.FrontEndSettings FES = new LibVBANext.FrontEndSettings();
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FES.saveType = (LibVBANext.FrontEndSettings.SaveType)game.GetInt("saveType", 0);
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FES.flashSize = (LibVBANext.FrontEndSettings.FlashSize)game.GetInt("flashSize", 0x10000);
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FES.enableRtc = game.GetInt("rtcEnabled", 0) != 0;
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FES.mirroringEnable = game.GetInt("mirroringEnabled", 0) != 0;
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Console.WriteLine("GameDB loaded settings: saveType={0}, flashSize={1}, rtcEnabled={2}, mirroringEnabled={3}",
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FES.saveType, FES.flashSize, FES.enableRtc, FES.mirroringEnable);
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_syncSettings = (SyncSettings)syncsettings ?? new SyncSettings();
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DeterministicEmulation = deterministic;
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FES.skipBios = _syncSettings.SkipBios;
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FES.RTCUseRealTime = _syncSettings.RTCUseRealTime;
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FES.RTCwday = (int)_syncSettings.RTCInitialDay;
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FES.RTCyear = _syncSettings.RTCInitialTime.Year % 100;
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FES.RTCmonth = _syncSettings.RTCInitialTime.Month - 1;
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FES.RTCmday = _syncSettings.RTCInitialTime.Day;
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FES.RTChour = _syncSettings.RTCInitialTime.Hour;
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FES.RTCmin = _syncSettings.RTCInitialTime.Minute;
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FES.RTCsec = _syncSettings.RTCInitialTime.Second;
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if (DeterministicEmulation)
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{
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// FES.skipBios = false; // this is OK; it is deterministic and probably accurate
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FES.RTCUseRealTime = false;
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}
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Core = LibVBANext.Create();
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if (Core == IntPtr.Zero)
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throw new InvalidOperationException("Create() returned nullptr!");
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try
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{
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if (!LibVBANext.LoadRom(Core, file, (uint)file.Length, biosfile, (uint)biosfile.Length, FES))
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throw new InvalidOperationException("LoadRom() returned false!");
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Tracer = new TraceBuffer()
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{
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Header = "ARM7: PC, machine code, mnemonic, operands, registers (r0-r16)"
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};
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ser.Register<ITraceable>(Tracer);
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CoreComm.VsyncNum = 262144;
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CoreComm.VsyncDen = 4389;
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CoreComm.NominalWidth = 240;
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CoreComm.NominalHeight = 160;
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GameCode = Encoding.ASCII.GetString(file, 0xac, 4);
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Console.WriteLine("Game code \"{0}\"", GameCode);
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savebuff = new byte[LibVBANext.BinStateSize(Core)];
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savebuff2 = new byte[savebuff.Length + 13];
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InitMemoryDomains();
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InitRegisters();
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InitCallbacks();
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// todo: hook me up as a setting
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SetupColors();
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}
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catch
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{
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Dispose();
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throw;
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}
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}
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public IEmulatorServiceProvider ServiceProvider { get; private set; }
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public void FrameAdvance(bool render, bool rendersound = true)
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{
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Frame++;
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if (Controller["Power"])
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LibVBANext.Reset(Core);
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SyncTraceCallback();
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IsLagFrame = LibVBANext.FrameAdvance(Core, GetButtons(Controller), videobuff, soundbuff, out numsamp, videopalette);
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if (IsLagFrame)
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LagCount++;
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}
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public int Frame { get; private set; }
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public int LagCount { get; set; }
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public bool IsLagFrame { get; set; }
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private ITraceable Tracer { get; set; }
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public string SystemId { get { return "GBA"; } }
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public bool DeterministicEmulation { get; private set; }
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public void ResetCounters()
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{
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Frame = 0;
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LagCount = 0;
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IsLagFrame = false;
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}
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public string BoardName { get { return null; } }
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/// <summary>
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/// set in the ROM internal header
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/// </summary>
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public string GameCode { get; private set; }
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public CoreComm CoreComm { get; private set; }
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public void Dispose()
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{
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if (Core != IntPtr.Zero)
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{
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LibVBANext.Destroy(Core);
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Core = IntPtr.Zero;
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}
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}
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#region Debugging
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LibVBANext.StandardCallback padcb;
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LibVBANext.AddressCallback fetchcb;
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LibVBANext.AddressCallback readcb;
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LibVBANext.AddressCallback writecb;
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LibVBANext.TraceCallback tracecb;
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private readonly InputCallbackSystem _inputCallbacks = new InputCallbackSystem();
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public IInputCallbackSystem InputCallbacks { get { return _inputCallbacks; } }
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TraceInfo Trace(uint addr, uint opcode)
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{
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return new TraceInfo
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{
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Disassembly = string.Format("{2:X8}: {0:X8} {1}", opcode, Darm.DisassembleStuff(addr, opcode), addr).PadRight(54),
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RegisterInfo = regs.TraceString()
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};
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}
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void InitCallbacks()
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{
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padcb = new LibVBANext.StandardCallback(() => InputCallbacks.Call());
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fetchcb = new LibVBANext.AddressCallback((addr) => MemoryCallbacks.CallExecutes(addr));
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readcb = new LibVBANext.AddressCallback((addr) => MemoryCallbacks.CallReads(addr));
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writecb = new LibVBANext.AddressCallback((addr) => MemoryCallbacks.CallWrites(addr));
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tracecb = new LibVBANext.TraceCallback((addr, opcode) => Tracer.Put(Trace(addr, opcode)));
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_inputCallbacks.ActiveChanged += SyncPadCallback;
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_memorycallbacks.ActiveChanged += SyncMemoryCallbacks;
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}
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void SyncPadCallback()
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{
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LibVBANext.SetPadCallback(Core, InputCallbacks.Any() ? padcb : null);
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}
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void SyncMemoryCallbacks()
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{
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LibVBANext.SetFetchCallback(Core, MemoryCallbacks.HasExecutes ? fetchcb : null);
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LibVBANext.SetReadCallback(Core, MemoryCallbacks.HasReads ? readcb : null);
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LibVBANext.SetWriteCallback(Core, MemoryCallbacks.HasWrites ? writecb : null);
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}
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void SyncTraceCallback()
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{
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LibVBANext.SetTraceCallback(Core, Tracer.Enabled ? tracecb : null);
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}
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VBARegisterHelper regs;
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void InitRegisters()
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{
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regs = new VBARegisterHelper(Core);
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}
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#endregion
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#region Controller
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public ControllerDefinition ControllerDefinition { get { return GBA.GBAController; } }
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public IController Controller { get; set; }
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public static LibVBANext.Buttons GetButtons(IController c)
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{
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LibVBANext.Buttons ret = 0;
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foreach (string s in Enum.GetNames(typeof(LibVBANext.Buttons)))
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{
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if (c[s])
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ret |= (LibVBANext.Buttons)Enum.Parse(typeof(LibVBANext.Buttons), s);
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}
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return ret;
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}
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#endregion
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#region SoundProvider
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short[] soundbuff = new short[2048];
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int numsamp;
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public ISoundProvider SoundProvider { get { return null; } }
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public ISyncSoundProvider SyncSoundProvider { get { return this; } }
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public bool StartAsyncSound() { return false; }
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public void EndAsyncSound() { }
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public void GetSamples(out short[] samples, out int nsamp)
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{
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samples = soundbuff;
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nsamp = numsamp;
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}
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public void DiscardSamples()
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{
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}
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#endregion
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}
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}
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