43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.GBA
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{
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public partial class VBANext : IVideoProvider
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{
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public int VirtualWidth { get { return 240; } }
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public int VirtualHeight { get { return 160; } }
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public int BufferWidth { get { return 240; } }
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public int BufferHeight { get { return 160; } }
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public int BackgroundColor
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{
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get { return unchecked((int)0xff000000); }
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}
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public int[] GetVideoBuffer()
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{
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return videobuff;
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}
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private int[] videobuff = new int[240 * 160];
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private int[] videopalette = new int[65536];
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private void SetupColors()
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{
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int[] tmp = BizHawk.Emulation.Cores.Nintendo.Gameboy.GBColors.GetLut(Gameboy.GBColors.ColorType.vivid);
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// reorder
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for (int i = 0; i < 32768; i++)
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{
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int j = i & 0x3e0 | (i & 0x1f) << 10 | i >> 10 & 0x1f;
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videopalette[i] = tmp[j];
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}
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// duplicate
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Array.Copy(videopalette, 0, videopalette, 32768, 32768);
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}
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}
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}
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