207 lines
6.4 KiB
C#
207 lines
6.4 KiB
C#
using System;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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using BizHawk.Emulation.DiscSystem.CUE;
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namespace BizHawk.Emulation.DiscSystem
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{
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/// <summary>
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/// A Job interface for mounting discs.
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/// This is publicly exposed because it's the main point of control for fine-tuning disc loading options.
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/// This would typically be used to load discs.
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/// </summary>
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public partial class DiscMountJob : DiscJob
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{
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/// <summary>
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/// The filename to be loaded
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/// </summary>
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public string IN_FromPath;
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/// <summary>
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/// Slow-loading cues won't finish loading if this threshold is exceeded.
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/// Set to 10 to always load a cue
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/// </summary>
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public int IN_SlowLoadAbortThreshold = 10;
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/// <summary>
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/// Cryptic policies to be used when mounting the disc.
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/// </summary>
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public DiscMountPolicy IN_DiscMountPolicy = new DiscMountPolicy();
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/// <summary>
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/// The interface to be used for loading the disc.
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/// Usually you'll want DiscInterface.BizHawk, but others can be used for A/B testing
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/// </summary>
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public DiscInterface IN_DiscInterface = DiscInterface.BizHawk;
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/// <summary>
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/// The resulting disc
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/// </summary>
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public Disc OUT_Disc;
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/// <summary>
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/// Whether a mount operation was aborted due to being too slow
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/// </summary>
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public bool OUT_SlowLoadAborted;
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public void Run()
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{
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switch (IN_DiscInterface)
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{
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case DiscInterface.LibMirage:
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throw new NotSupportedException("LibMirage not supported yet");
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case DiscInterface.BizHawk:
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RunBizHawk();
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break;
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case DiscInterface.MednaDisc:
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RunMednaDisc();
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break;
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}
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if (OUT_Disc != null)
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{
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OUT_Disc.Name = Path.GetFileName(IN_FromPath);
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//generate toc and structure:
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//1. TOCRaw from RawTOCEntries
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var tocSynth = new Synthesize_DiscTOC_From_RawTOCEntries_Job() { Entries = OUT_Disc.RawTOCEntries };
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tocSynth.Run();
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OUT_Disc.TOC = tocSynth.Result;
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//2. Structure from TOCRaw
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var structureSynth = new Synthesize_DiscStructure_From_DiscTOC_Job() { IN_Disc = OUT_Disc, TOCRaw = OUT_Disc.TOC };
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structureSynth.Run();
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OUT_Disc.Structure = structureSynth.Result;
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//insert a synth provider to take care of the leadout track
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//currently, we let mednafen take care of its own leadout track (we'll make that controllable later)
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if (IN_DiscInterface != DiscInterface.MednaDisc)
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{
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var ss_leadout = new SS_Leadout()
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{
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SessionNumber = 1,
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Policy = IN_DiscMountPolicy
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};
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Func<int, bool> condition = (int lba) => lba >= OUT_Disc.Session1.LeadoutLBA;
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new ConditionalSectorSynthProvider().Install(OUT_Disc, condition, ss_leadout);
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}
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//apply SBI if it exists
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var sbiPath = Path.ChangeExtension(IN_FromPath, ".sbi");
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if (File.Exists(sbiPath) && SBI.SBIFormat.QuickCheckISSBI(sbiPath))
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{
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var loadSbiJob = new SBI.LoadSBIJob() { IN_Path = sbiPath };
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loadSbiJob.Run();
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var applySbiJob = new ApplySBIJob();
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applySbiJob.Run(OUT_Disc, loadSbiJob.OUT_Data, IN_DiscMountPolicy.SBI_As_Mednafen);
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}
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}
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FinishLog();
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}
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void RunBizHawk()
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{
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string infile = IN_FromPath;
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string cue_content = null;
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var cfr = new CueFileResolver();
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RERUN:
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var ext = Path.GetExtension(infile).ToLowerInvariant();
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if (ext == ".iso")
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{
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//make a fake cue file to represent this iso file and rerun it as a cue
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string filebase = Path.GetFileName(infile);
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cue_content = string.Format(@"
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FILE ""{0}"" BINARY
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TRACK 01 MODE1/2048
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INDEX 01 00:00:00",
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filebase);
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infile = Path.ChangeExtension(infile, ".cue");
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goto RERUN;
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}
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if (ext == ".cue")
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{
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//TODO - major renovation of error handling needed
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//TODO - make sure code is designed so no matter what happens, a disc is disposed in case of errors.
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//perhaps the CUE_Format2 (once renamed to something like Context) can handle that
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var cuePath = IN_FromPath;
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var cueContext = new CUE_Context();
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cueContext.DiscMountPolicy = IN_DiscMountPolicy;
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cueContext.Resolver = cfr;
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if (!cfr.IsHardcodedResolve) cfr.SetBaseDirectory(Path.GetDirectoryName(infile));
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//parse the cue file
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var parseJob = new ParseCueJob();
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if (cue_content == null)
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cue_content = File.ReadAllText(cuePath);
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parseJob.IN_CueString = cue_content;
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bool okParse = true;
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try { parseJob.Run(parseJob); }
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catch (DiscJobAbortException) { okParse = false; parseJob.FinishLog(); }
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if (!string.IsNullOrEmpty(parseJob.OUT_Log)) Console.WriteLine(parseJob.OUT_Log);
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ConcatenateJobLog(parseJob);
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if (!okParse)
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goto DONE;
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//compile the cue file:
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//includes this work: resolve required bin files and find out what it's gonna take to load the cue
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var compileJob = new CompileCueJob();
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compileJob.IN_CueContext = cueContext;
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compileJob.IN_CueFile = parseJob.OUT_CueFile;
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bool okCompile = true;
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try { compileJob.Run(); }
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catch (DiscJobAbortException) { okCompile = false; compileJob.FinishLog(); }
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if (!string.IsNullOrEmpty(compileJob.OUT_Log)) Console.WriteLine(compileJob.OUT_Log);
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ConcatenateJobLog(compileJob);
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if (!okCompile || compileJob.OUT_ErrorLevel)
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goto DONE;
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//check slow loading threshold
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if (compileJob.OUT_LoadTime > IN_SlowLoadAbortThreshold)
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{
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Warn("Loading terminated due to slow load threshold");
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OUT_SlowLoadAborted = true;
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goto DONE;
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}
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//actually load it all up
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var loadJob = new LoadCueJob();
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loadJob.IN_CompileJob = compileJob;
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loadJob.Run();
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//TODO - need better handling of log output
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if (!string.IsNullOrEmpty(loadJob.OUT_Log)) Console.WriteLine(loadJob.OUT_Log);
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ConcatenateJobLog(loadJob);
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OUT_Disc = loadJob.OUT_Disc;
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//OUT_Disc.DiscMountPolicy = IN_DiscMountPolicy; //NOT SURE WE NEED THIS (only makes sense for cue probably)
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}
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else if (ext == ".ccd")
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{
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CCD_Format ccdLoader = new CCD_Format();
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OUT_Disc = ccdLoader.LoadCCDToDisc(IN_FromPath, IN_DiscMountPolicy);
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}
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DONE:
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//setup the lowest level synth provider
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if (OUT_Disc != null)
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{
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var sssp = new ArraySectorSynthProvider()
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{
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Sectors = OUT_Disc._Sectors,
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FirstLBA = -150
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};
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OUT_Disc.SynthProvider = sssp;
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}
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}
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}
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} |