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7z
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I think more stuff needed thread locking for more time in 7z library manager
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2015-06-30 19:43:59 -05:00 |
Api
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Work on input get/set through ApiHawk
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2016-03-29 23:42:24 +02:00 |
Properties
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change a bunch of old googlecode urls in assemblyinfos
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2016-06-13 11:34:27 -05:00 |
config
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add a toggle all cheats hotkey
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2017-02-25 15:32:18 -06:00 |
inputAdapters
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IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations
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2016-12-14 14:12:16 -06:00 |
lua
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remove some debugging junko
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2017-02-11 13:41:25 -06:00 |
movie
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tastudio: dynamically resize usertext column
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2017-03-15 21:46:46 +03:00 |
rewind
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Revert "Revert "common logic for tempfiles""
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2015-11-17 17:26:03 -06:00 |
tools
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Default compare type to equal not NOTHING, fixes nes game genie codes generated through the cheat converter, and probably a lot of other platforms. And this is a better default, also silent failures are always bad
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2017-02-25 15:08:20 -06:00 |
BinarySaveStates.cs
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tastudio: attach usertext to branches, make it editable from menu.
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2015-11-23 23:27:27 +03:00 |
BitmapBufferVideoProvider.cs
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Screenshots on tasproj branches
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2015-07-21 19:41:57 -04:00 |
BizHawk.Client.Common.csproj
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Break up InputAdapters into separate files because it was getting unwieldy
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2016-12-14 13:12:37 -06:00 |
ControllerBinding.cs
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IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations
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2016-12-14 14:12:16 -06:00 |
CoreFileProvider.cs
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various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
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2015-11-08 19:18:08 -06:00 |
ExceptionClasses.cs
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when loading a movie, gracefully handle a movie/rom system id mismatch
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2014-09-27 15:49:39 +00:00 |
FirmwareManager.cs
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take 2
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2015-02-05 23:53:25 +00:00 |
Global.cs
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Remove some unnecessary previxes in Global.cs
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2015-09-30 16:26:09 -04:00 |
IPS.cs
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"Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild.
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2015-04-19 13:55:47 +00:00 |
IZipWriter.cs
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add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
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2014-10-09 23:39:13 +00:00 |
IonicZipWriter.cs
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-Bugfix: TAStudio couldn't re-save a project.
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2015-03-02 23:43:52 +00:00 |
KeyTurbo.cs
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etc
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2013-10-25 00:59:34 +00:00 |
NESGameGenieEncoderDecoder.cs
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some code cleanup
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2014-02-22 23:59:52 +00:00 |
PathManager.cs
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Account for game names having quotes in them, fixes NES Ivan Ironman Stewart's Super Off-Road
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2016-10-13 20:16:26 -05:00 |
QuickBmpFile.cs
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tasproj branch thumbnail: change load to simply load whatever size is present in the zip file.
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2015-07-22 18:02:38 -04:00 |
RecentFiles.cs
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remove an unused method from RecentFiles.cs (one that had little to no value anyway)
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2014-08-02 23:09:01 +00:00 |
RomGame.cs
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fix bsnes xml loading
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2015-04-21 23:50:15 +00:00 |
RomLoader.cs
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oops, fix copy/paste error from the other day which broke gpgx in 32bits mode
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2017-02-11 20:17:14 -06:00 |
SaveSlotManager.cs
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SaveSlotManager - check HasSavestate() not IsNull()
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2014-11-30 17:58:26 +00:00 |
SavestateManager.cs
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remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes
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2016-12-04 10:30:51 -06:00 |
SevenZipSharpArchiveHandler.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
SevenZipWriter.cs
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play around with 7z a bit
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2014-10-13 05:08:34 +00:00 |
SharpZipWriter.cs
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
SystemInfo.cs
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Fix the Apple IIe being labeled as PlayStation (Title)
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2016-04-22 16:54:23 -07:00 |
XmlGame.cs
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Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry.
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2015-08-04 17:19:21 -04:00 |