BizHawk/BizHawk.Client.Common
adelikat f1c77c349e Oops, add EmuLuaLibrary.MemorySavestate.cs 2015-09-10 17:36:20 -04:00
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7z I think more stuff needed thread locking for more time in 7z library manager 2015-06-30 19:43:59 -05:00
Properties redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
config allow user to suppress doubleclick-to-toggle-fullscreen behaviour 2015-09-08 14:03:52 -05:00
inputAdapters Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire 2015-08-24 20:51:53 -04:00
lua Oops, add EmuLuaLibrary.MemorySavestate.cs 2015-09-10 17:36:20 -04:00
movie TastStateManager - more exception prevention 2015-09-06 14:18:31 -04:00
rewind Rewinder - small fix to memory allocation limit. 2015-01-19 19:48:04 +00:00
tools dont reorder cheats list when editing cheats 2015-08-04 22:25:58 -05:00
BinarySaveStates.cs Tastudio branches - save and load markers to disk 2015-09-06 10:18:46 -04:00
BitmapBufferVideoProvider.cs Screenshots on tasproj branches 2015-07-21 19:41:57 -04:00
BizHawk.Client.Common.csproj Issue #385 - Lua - add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods 2015-09-09 20:47:56 -04:00
ControllerBinding.cs never have analog controls that arent integerized 2015-03-10 03:34:24 +00:00
CoreFileProvider.cs fix bsnes xml loading 2015-04-21 23:50:15 +00:00
ExceptionClasses.cs when loading a movie, gracefully handle a movie/rom system id mismatch 2014-09-27 15:49:39 +00:00
FirmwareManager.cs take 2 2015-02-05 23:53:25 +00:00
GLManager.cs d3d display method 2015-08-24 13:10:50 -05:00
Global.cs Lua - add a userdata library, with basic api for a script to add arbitruary data to a dictionary. This dictionary is saved and loaded in savestates (if present). Scripts can use this to create counters and whatnot that need data saved in savestates 2015-06-30 18:54:42 -04:00
IPS.cs "Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild. 2015-04-19 13:55:47 +00:00
IZipWriter.cs add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz 2014-10-09 23:39:13 +00:00
IonicZipWriter.cs -Bugfix: TAStudio couldn't re-save a project. 2015-03-02 23:43:52 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs some code cleanup 2014-02-22 23:59:52 +00:00
PathManager.cs d3d display method 2015-08-24 13:10:50 -05:00
QuickBmpFile.cs tasproj branch thumbnail: change load to simply load whatever size is present in the zip file. 2015-07-22 18:02:38 -04:00
RecentFiles.cs remove an unused method from RecentFiles.cs (one that had little to no value anyway) 2014-08-02 23:09:01 +00:00
RomGame.cs fix bsnes xml loading 2015-04-21 23:50:15 +00:00
RomLoader.cs throw slightly more descriptive warning when loading a cue with a missing bin 2015-08-08 16:40:37 -05:00
SaveSlotManager.cs SaveSlotManager - check HasSavestate() not IsNull() 2014-11-30 17:58:26 +00:00
SavestateManager.cs Tastudio - branches - ability to load a branch, currently the frame buffer does not have OSD info 2015-07-19 10:37:53 -04:00
SevenZipSharpArchiveHandler.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
SevenZipWriter.cs play around with 7z a bit 2014-10-13 05:08:34 +00:00
SharpZipWriter.cs code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
SystemInfo.cs add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
UIHelper.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
XmlGame.cs Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry. 2015-08-04 17:19:21 -04:00