BizHawk/BizHawk.Emulation.Cores/Consoles
nattthebear 67ff767f95 libsnes: recreate the emu cothread at the end of init, to avoid pointer poison that was breaking xor state consistency. Big todo: all init functionality really needs to happen from the main thread, as there are many syscalls that reenter managed in that code, and reentering managed from a cothread stack is a Bad Thing 2017-06-10 19:51:59 -04:00
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Atari A7800Hawk another round of commits 2017-05-27 20:40:13 -04:00
Coleco Don't expose Colecovision syncSettings, aquire sync settings the intended way instead 2017-05-30 12:37:47 -05:00
Intellivision clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
Nintendo libsnes: recreate the emu cothread at the end of init, to avoid pointer poison that was breaking xor state consistency. Big todo: all init functionality really needs to happen from the main thread, as there are many syscalls that reenter managed in that code, and reentering managed from a cothread stack is a Bad Thing 2017-06-10 19:51:59 -04:00
PC Engine heh 2017-05-10 07:45:23 -04:00
SNK ngp: connect saveram. due to the way this is implemented in neopop, connecting it greatly increased the size of savestates, which may or may not be worth fixing. 2017-06-03 07:58:14 -04:00
Sega saturnus: settings 2017-06-09 16:42:08 -04:00
Sony clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
WonderSwan clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00