BizHawk/BizHawk.Emulation/Consoles/Sega/Genesis
goyuken 51fc8e695c add 'bool rendersound' to IEmualtor.FrameAdvance()
if false, the emulator is free to gain whatever speedup it can by not doing audio processing (shouldn't change anything sync related, though)
the core should still always call SoundProvider.GetSamples() after each FrameAdvance(), else DRAGONS
at the moment, only test-implemented in gambattehawk
2012-09-20 19:52:47 +00:00
..
Cart didnt meant to commit last time, but guess I should check this in so I dont break the build 2012-09-16 19:06:50 +00:00
Compat.txt gen: work on sprite masking/overflow code. substantially improved. Fixes Sonic 1 title screen, Galaxy Force 2 level select, Landstalker sprite masking, and improved nemesis' test rom. Still something amiss in Sonic 2 title screen. 2012-09-11 05:00:45 +00:00
GenVDP.DMA.cs gen fixes: HINTs shouldnt fire during vblank, some DMA fixes, fix a render priority issue (albeit not the ideal fix), substantial rom compatibility testing 2012-09-03 16:01:56 +00:00
GenVDP.Render.cs gen: work on sprite masking/overflow code. substantially improved. Fixes Sonic 1 title screen, Galaxy Force 2 level select, Landstalker sprite masking, and improved nemesis' test rom. Still something amiss in Sonic 2 title screen. 2012-09-11 05:00:45 +00:00
GenVDP.cs gen: rewind is working, savestates are not working [yet]. will fix more tomorrow 2012-09-17 05:48:24 +00:00
Genesis.cs add 'bool rendersound' to IEmualtor.FrameAdvance() 2012-09-20 19:52:47 +00:00
IO.cs gen: remove old, unneeded hack. Fixes Quackshot. 2012-09-09 03:29:40 +00:00
Input.cs Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently) 2011-12-24 01:59:51 +00:00
MemoryMap.68000.cs 2012-09-16 19:03:44 +00:00
MemoryMap.Z80.cs start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet. 2012-04-29 01:09:06 +00:00