BizHawk/BizHawk.Emulation/Consoles/Coleco
goyuken 51fc8e695c add 'bool rendersound' to IEmualtor.FrameAdvance()
if false, the emulator is free to gain whatever speedup it can by not doing audio processing (shouldn't change anything sync related, though)
the core should still always call SoundProvider.GetSamples() after each FrameAdvance(), else DRAGONS
at the moment, only test-implemented in gambattehawk
2012-09-20 19:52:47 +00:00
..
docs Some Coleco docs 2012-05-06 23:16:50 +00:00
ColecoVision.Core.cs add 'bool rendersound' to IEmualtor.FrameAdvance() 2012-09-20 19:52:47 +00:00
ColecoVision.cs change the IEmulator saveram interface. 2012-09-14 22:28:38 +00:00
VDP.Mode4.cs Colecohawk - start VDP (ripped from the SMS core) 2012-05-06 02:48:39 +00:00
VDP.ModeTMS.cs Colecohawk - start VDP (ripped from the SMS core) 2012-05-06 02:48:39 +00:00
VDP.Tables.cs Colecohawk - start VDP (ripped from the SMS core) 2012-05-06 02:48:39 +00:00
VDP.cs Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation. 2012-06-25 02:50:34 +00:00