BizHawk/BizHawk.Client.EmuHawk/tools/MultiDiskBundler
zeromus a7d2b8d7f7 * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to.  Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
..
MultiDiskBundler.Designer.cs Get started on C64 support in the multi-disk bundler 2016-03-04 21:50:24 -05:00
MultiDiskBundler.cs * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
MultiDiskBundler.resx start the MultiDiskBundler tool, that will make it easy to make multi-game xml files such as for Apple II and dual gameboy (and eventually other systems) 2015-04-19 21:02:22 +00:00
MultiDiskFileSelector.Designer.cs MultiDiskBundler - progress 2015-04-23 01:41:56 +00:00
MultiDiskFileSelector.cs * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
MultiDiskFileSelector.resx progress on MultiDiskBundler 2015-04-19 22:34:08 +00:00