BizHawk/output
goyuken 2c35a85fa4 gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out. 2015-06-07 16:16:11 +00:00
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Gameboy/Palettes Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and 2014-12-20 13:36:36 +00:00
Lua A bit of testing with Lua. 2015-04-10 14:11:01 +00:00
NES/Palettes load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
Shaders work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
dll gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out. 2015-06-07 16:16:11 +00:00
gamedb Apple II gamedb 2015-05-31 13:40:43 +00:00
7z.dll move output folder up one level 2013-11-03 14:06:46 +00:00
MultiHawk.vshost.exe.manifest add an ignore 2015-05-17 20:38:29 +00:00
defctrl.json apple II - fix up default controls 2015-05-28 00:20:50 +00:00