77 lines
1.5 KiB
C#
77 lines
1.5 KiB
C#
using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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/*
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F4 (Atari style 32K)
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-----
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Again, this works like F8 and F6 except now there's 8 4K banks. Selection is performed
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by accessing 1FF4 through 1FFB.
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*/
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internal class mF4 :MapperBase
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{
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private int _toggle;
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public override void SyncState(Serializer ser)
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{
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base.SyncState(ser);
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ser.Sync("toggle", ref _toggle);
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}
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public override void HardReset()
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{
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_toggle = 0;
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base.HardReset();
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}
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private byte ReadMem(ushort addr, bool peek)
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{
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if (!peek)
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{
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Address(addr);
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}
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if (addr < 0x1000)
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{
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return base.ReadMemory(addr);
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}
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return Core.Rom[(_toggle << 12) + (addr & 0xFFF)];
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}
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public override byte ReadMemory(ushort addr)
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{
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return ReadMem(addr, false);
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}
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public override byte PeekMemory(ushort addr)
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{
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return ReadMem(addr, true);
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}
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public override void WriteMemory(ushort addr, byte value)
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{
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Address(addr);
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if (addr < 0x1000)
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{
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base.WriteMemory(addr, value);
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}
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}
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private void Address(ushort addr)
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{
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if (addr == 0x1FF4) _toggle = 0;
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if (addr == 0x1FF5) _toggle = 1;
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if (addr == 0x1FF6) _toggle = 2;
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if (addr == 0x1FF7) _toggle = 3;
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if (addr == 0x1FF8) _toggle = 4;
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if (addr == 0x1FF9) _toggle = 5;
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if (addr == 0x1FF9) _toggle = 5;
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if (addr == 0x1FFA) _toggle = 6;
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if (addr == 0x1FFB) _toggle = 7;
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}
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}
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}
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