104 lines
4.2 KiB
Plaintext
104 lines
4.2 KiB
Plaintext
SDL Audio plugin for Mupen64Plus
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---------------------------------
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Mupen64Plus-audio-sdl - LATEST REVISION
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---------------------------------------
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- Bugfix: Don't assume OSS is installed in all linux systems.
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- Bugfix: Some combinations of VolumeSetLevel and VolumeMute caused VolumeGetString to return "Mute" when not muted
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- Make SDL volume handling the default, since OSS is no longer included in the kernel.
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- Minor refactoring of volume handling code.
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Mupen64Plus-audio-sdl v1.99.5 - March 10, 2012
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--------------------------------------------------
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- added version number to SDL-audio plugin config parameters, to support future changes
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- updated audio plugin for new Mupen64plus 2.0 API versioning scheme
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- makefile fixes and improvements
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Mupen64Plus-audio-sdl v1.99.4 - November 22, 2010
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--------------------------------------------------
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- Bugfix: Plugin should write default config values at startup time
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- Bugfix: fixed fast-forward for banjo-kazooie and other games which was broken due to limitation in basic resampling algorithm
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- many makefile fixes and improvements
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Mupen64Plus-audio-sdl v1.99.3 - February 13, 2010
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--------------------------------------------------
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- sync with core<-->plugin API change for RomOpen()
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- bugfix: logical error in previous audio refactoring causing slowdown/lockup on loading savestate or re-initializing audio
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- Makefile improvements:
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- 'sdl-config --libs' can give "-Wl,-rpath", so plugin must be linked with CC instead of LD
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- issue #257: added to makefile OS type GNU/kFreeBSD
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Mupen64Plus-audio-sdl v1.99.2 - January 6, 2010
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-------------------------------------------------
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- new feature: Completely re-wrote buffering/synchronization code:
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- Buffer parameters now work as advertised and all use the same units
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- Bugfix: previous defaults and algorithm behavior caused audio choppiness on slower PCs
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- Bugfix: maximum speed was previously limited to low value by constraints from primary buffer size
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- bugfix: SDL volume control will always be used on systems without OSS support
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- new feature: added MSVC8 project file, minor code refactoring to build in Windows
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- Makefile improvements:
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- throw error if OS/CPU not supported
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- use DESTDIR in install/uninstall paths
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- Allow user-specified CC/CXX/LD paths
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Mupen64Plus-audio-sdl v1.99.1 - December 14, 2009
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-------------------------------------------------
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- Converted to new Mupen64Plus 2.0 API
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- Code cleanup to remove non-standard data types
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- Refactored build system to separate source and object files
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- bugfix #269: jttl_audio segfaults on exit due to incorrectly ordered shutdown code
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Mupen64plus 1.5:
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+Additional SDL modulation option for volume control.
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+New Gtk GUI for plugin configuration.
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+Improved no GUI support.
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Mupen64plus 1.4:
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+Extended plugin API to allow all for runtime volume changes via OSS.
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1.4:
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+Use only standard frequency for higher compatibility
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+Fast resample algorithm (use only integers)
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+Slight improvements in buffer management : pausing audio when buffer underrun occur
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1.2:
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+Added possibility to swap channels
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+Some more optimizations
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+Calling RomOpen() is not required anymore. Plugin should now follow Zilmar's specs.
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+Added test functions.
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+Added support for config file
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1.1.1:
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+Fixed the bug that was causing terrible noise (thanks Law)
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+Much more debugging data appears now if DEBUG is defined
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+Few more error checks
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1.1:
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+Audio device is opened now with native byte ordering of the machine. Just
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for compatibility (thanks Flea).
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+Fixed possible double freeing bug (thanks Flea)
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+Optimizations in AiLenChanged
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+Fixed segmentation fault when changing rom.
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+Syncronization redone
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1.0.1.3:
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+Smarter versioning. No more betas.
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+More cleaning up done.
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+Buffer underrun and overflow messages appear now at stderr (if DEBUG is
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defined)
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+Many things are now precalculated (this should bring a small performance
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boost)
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+Buffer underrun bug fixed.
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+Segmentation fault when closing rom fixed (at least I think so)
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1.0 beta 2:
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+Makefile fixed to get rid of annoying warning messages
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+Cleaned up some old code
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+Default frequency set to 33600Hz (for Master Quest compatibility)
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+Better syncronization (needs some work still though)
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1.0 beta 1:
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+First public release
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