58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace LuaInterface
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{
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/// <summary>
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/// Base class to provide consistent disposal flow across lua objects. Uses code provided by Yves Duhoux and suggestions by Hans Schmeidenbacher and Qingrui Li
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/// </summary>
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public abstract class LuaBase : IDisposable
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{
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private bool _Disposed;
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protected int _Reference;
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protected Lua _Interpreter;
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~LuaBase()
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{
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//Dispose(false);
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Dispose(true); //zero 28-feb-2015 - fix memory leak?
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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public virtual void Dispose(bool disposeManagedResources)
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{
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if (!_Disposed)
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{
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if (disposeManagedResources)
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{
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if (_Reference != 0 && _Interpreter != null)
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_Interpreter.ScheduleDispose(_Reference);
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}
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_Interpreter = null;
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_Disposed = true;
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}
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}
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public override bool Equals(object o)
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{
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if (o is LuaBase)
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{
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LuaBase l = (LuaBase)o;
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return _Interpreter.compareRef(l._Reference, _Reference);
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}
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else return false;
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}
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public override int GetHashCode()
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{
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return _Reference;
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}
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}
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}
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