101 lines
2.0 KiB
C#
101 lines
2.0 KiB
C#
using System.Collections.Generic;
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namespace BizHawk.Client.Common
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{
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public partial class BkmMovie
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{
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public IDictionary<string, string> HeaderEntries
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{
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get
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{
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return Header;
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}
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}
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public SubtitleList Subtitles
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{
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get { return Header.Subtitles; }
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}
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public IList<string> Comments
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{
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get { return Header.Comments; }
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}
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public string SyncSettingsJson
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{
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get { return Header[HeaderKeys.SYNCSETTINGS]; }
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set { Header[HeaderKeys.SYNCSETTINGS] = value; }
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}
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public ulong Rerecords
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{
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get { return Header.Rerecords; }
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set { Header.Rerecords = value; }
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}
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public bool StartsFromSavestate
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{
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get { return Header.StartsFromSavestate; }
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set { Header.StartsFromSavestate = value; }
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}
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public string GameName
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{
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get { return Header.GameName; }
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set { Header.GameName = value; }
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}
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public string SystemID
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{
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get { return Header.SystemID; }
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set { Header.SystemID = value; }
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}
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public string Hash
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{
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get { return Header[HeaderKeys.SHA1]; }
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set { Header[HeaderKeys.SHA1] = value; }
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}
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public string Author
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{
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get { return Header[HeaderKeys.AUTHOR]; }
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set { Header[HeaderKeys.AUTHOR] = value; }
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}
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public string Core
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{
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get { return Header[HeaderKeys.CORE]; }
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set { Header[HeaderKeys.CORE] = value; }
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}
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public string Platform
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{
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get { return Header[HeaderKeys.PLATFORM]; }
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set { Header[HeaderKeys.PLATFORM] = value; }
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}
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public string BoardName
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{
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get { return Header[HeaderKeys.BOARDNAME]; }
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set { Header[HeaderKeys.BOARDNAME] = value; }
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}
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public string EmulatorVersion
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{
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get { return Header[HeaderKeys.EMULATIONVERSION]; }
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set { Header[HeaderKeys.EMULATIONVERSION] = value; }
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}
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public string FirmwareHash
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{
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get { return Header[HeaderKeys.FIRMWARESHA1]; }
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set { Header[HeaderKeys.FIRMWARESHA1] = value; }
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}
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public string TextSavestate { get; set; }
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public byte[] BinarySavestate { get; set; }
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}
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}
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