343 lines
13 KiB
C#
343 lines
13 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using Microsoft.VisualBasic.ApplicationServices;
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using BizHawk.Common;
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using BizHawk.Client.Common;
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using OSTC = EXE_PROJECT.OSTailoredCode;
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namespace BizHawk.Client.EmuHawk
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{
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internal static class Program
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{
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static Program()
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{
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//this needs to be done before the warnings/errors show up
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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if (OSTC.IsUnixHost)
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{
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// for Unix, skip everything else and just wire up the event handler
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AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
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return;
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}
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static void CheckLib(string dllToLoad, string desc)
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{
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var p = OSTC.LinkedLibManager.LoadOrNull(dllToLoad);
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if (p == null)
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{
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using (var box = new ExceptionBox($"EmuHawk needs {desc} in order to run! See the readme for more info. (EmuHawk will now close.)")) box.ShowDialog();
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Process.GetCurrentProcess().Kill();
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return;
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}
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OSTC.LinkedLibManager.FreeByPtr(p.Value);
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}
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CheckLib("vcruntime140.dll", "Microsoft's Universal CRT (MSVC 14.0+ / VS 2015+)");
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CheckLib("msvcr100.dll", "Microsoft's Visual C++ Runtime 10.0 (VS 2010)"); // for Mupen64Plus, and some others
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// this will look in subdirectory "dll" to load pinvoked stuff
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var dllDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dll");
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SetDllDirectory(dllDir);
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//in case assembly resolution fails, such as if we moved them into the dll subdiretory, this event handler can reroute to them
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AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
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//but before we even try doing that, whack the MOTW from everything in that directory (that's a dll)
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//otherwise, some people will have crashes at boot-up due to .net security disliking MOTW.
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//some people are getting MOTW through a combination of browser used to download bizhawk, and program used to dearchive it
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//We need to do it here too... otherwise people get exceptions when externaltools we distribute try to startup
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static void RemoveMOTW(string path) => DeleteFileW($"{path}:Zone.Identifier");
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var todo = new Queue<DirectoryInfo>(new[] { new DirectoryInfo(dllDir) });
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while (todo.Count != 0)
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{
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var di = todo.Dequeue();
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foreach (var disub in di.GetDirectories()) todo.Enqueue(disub);
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foreach (var fi in di.GetFiles("*.dll")) RemoveMOTW(fi.FullName);
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foreach (var fi in di.GetFiles("*.exe")) RemoveMOTW(fi.FullName);
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}
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}
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[STAThread]
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private static int Main(string[] args)
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{
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var exitCode = SubMain(args);
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if (OSTC.IsUnixHost)
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{
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Console.WriteLine("BizHawk has completed its shutdown routines, killing process...");
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Process.GetCurrentProcess().Kill();
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}
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return exitCode;
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}
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//NoInlining should keep this code from getting jammed into Main() which would create dependencies on types which havent been setup by the resolver yet... or something like that
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
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private static int SubMain(string[] args)
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{
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// this check has to be done VERY early. i stepped through a debug build with wrong .dll versions purposely used,
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// and there was a TypeLoadException before the first line of SubMain was reached (some static ColorType init?)
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// zero 25-dec-2012 - only do for public builds. its annoying during development
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// and don't bother when installed from a package manager i.e. not Windows --yoshi
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if (!VersionInfo.DeveloperBuild && !OSTC.IsUnixHost)
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{
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var thisversion = typeof(Program).Assembly.GetName().Version;
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var utilversion = Assembly.Load(new AssemblyName("BizHawk.Client.Common")).GetName().Version;
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var emulversion = Assembly.Load(new AssemblyName("BizHawk.Emulation.Cores")).GetName().Version;
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if (thisversion != utilversion || thisversion != emulversion)
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{
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MessageBox.Show("Conflicting revisions found! Don't mix .dll versions!");
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return -1;
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}
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}
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TempFileManager.Start();
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HawkFile.DearchivalMethod = SharpCompressDearchivalMethod.Instance;
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string cmdConfigFile = ArgParser.GetCmdConfigFile(args);
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if (cmdConfigFile != null) Config.SetDefaultIniPath(cmdConfigFile);
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try
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{
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Global.Config = ConfigService.Load<Config>(Config.DefaultIniPath);
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}
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catch (Exception e)
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{
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new ExceptionBox(e).ShowDialog();
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new ExceptionBox("Since your config file is corrupted or from a different BizHawk version, we're going to recreate it. Back it up before proceeding if you want to investigate further.").ShowDialog();
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File.Delete(Config.DefaultIniPath);
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Global.Config = ConfigService.Load<Config>(Config.DefaultIniPath);
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}
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Global.Config.ResolveDefaults();
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StringLogUtil.DefaultToDisk = Global.Config.MoviesOnDisk;
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StringLogUtil.DefaultToAwe = Global.Config.MoviesInAwe;
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// super hacky! this needs to be done first. still not worth the trouble to make this system fully proper
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if (Array.Exists(args, arg => arg.StartsWith("--gdi", StringComparison.InvariantCultureIgnoreCase)))
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{
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Global.Config.DispMethod = EDispMethod.GdiPlus;
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}
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// create IGL context. we do this whether or not the user has selected OpenGL, so that we can run opengl-based emulator cores
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GlobalWin.IGL_GL = new IGL_TK(2, 0, false);
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// setup the GL context manager, needed for coping with multiple opengl cores vs opengl display method
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GLManager.CreateInstance();
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GlobalWin.GLManager = GLManager.Instance;
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//now create the "GL" context for the display method. we can reuse the IGL_TK context if opengl display method is chosen
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REDO_DISPMETHOD:
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if (Global.Config.DispMethod == EDispMethod.GdiPlus)
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{
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GlobalWin.GL = new IGL_GdiPlus();
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}
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else if (Global.Config.DispMethod == EDispMethod.SlimDX9)
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{
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try
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{
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GlobalWin.GL = new IGL_SlimDX9();
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}
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catch(Exception ex)
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{
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new ExceptionBox(new Exception("Initialization of Direct3d 9 Display Method failed; falling back to GDI+", ex)).ShowDialog();
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// fallback
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Global.Config.DispMethod = EDispMethod.GdiPlus;
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goto REDO_DISPMETHOD;
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}
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}
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else
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{
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GlobalWin.GL = GlobalWin.IGL_GL;
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// check the opengl version and don't even try to boot this crap up if its too old
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if (GlobalWin.IGL_GL.Version < 200)
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{
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// fallback
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Global.Config.DispMethod = EDispMethod.GdiPlus;
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goto REDO_DISPMETHOD;
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}
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}
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// try creating a GUI Renderer. If that doesn't succeed. we fallback
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try
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{
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using (GlobalWin.GL.CreateRenderer()) { }
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}
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catch(Exception ex)
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{
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new ExceptionBox(new Exception("Initialization of Display Method failed; falling back to GDI+", ex)).ShowDialog();
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//fallback
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Global.Config.DispMethod = EDispMethod.GdiPlus;
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goto REDO_DISPMETHOD;
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}
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if (!OSTC.IsUnixHost)
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{
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//WHY do we have to do this? some intel graphics drivers (ig7icd64.dll 10.18.10.3304 on an unknown chip on win8.1) are calling SetDllDirectory() for the process, which ruins stuff.
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//The relevant initialization happened just before in "create IGL context".
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//It isn't clear whether we need the earlier SetDllDirectory(), but I think we do.
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//note: this is pasted instead of being put in a static method due to this initialization code being sensitive to things like that, and not wanting to cause it to break
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//pasting should be safe (not affecting the jit order of things)
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var dllDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dll");
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SetDllDirectory(dllDir);
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}
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try
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{
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if (Global.Config.SingleInstanceMode)
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{
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try
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{
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new SingleInstanceController(args).Run();
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}
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catch (ObjectDisposedException)
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{
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// Eat it, MainForm disposed itself and Run attempts to dispose of itself. Eventually we would want to figure out a way to prevent that, but in the meantime it is harmless, so just eat the error
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}
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}
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else
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{
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using var mf = new MainForm(args);
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var title = mf.Text;
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mf.Show();
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mf.Text = title;
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try
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{
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GlobalWin.ExitCode = mf.ProgramRunLoop();
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}
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catch (Exception e) when (Global.MovieSession.Movie.IsActive() && !(Debugger.IsAttached || VersionInfo.DeveloperBuild))
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{
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var result = MessageBox.Show(
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"EmuHawk has thrown a fatal exception and is about to close.\nA movie has been detected. Would you like to try to save?\n(Note: Depending on what caused this error, this may or may not succeed)",
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$"Fatal error: {e.GetType().Name}",
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MessageBoxButtons.YesNo,
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MessageBoxIcon.Exclamation
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);
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if (result == DialogResult.Yes)
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{
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Global.MovieSession.Movie.Save();
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}
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}
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}
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}
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catch (Exception e) when (!Debugger.IsAttached)
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{
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new ExceptionBox(e).ShowDialog();
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}
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finally
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{
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GlobalWin.Sound?.Dispose();
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GlobalWin.Sound = null;
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GlobalWin.GL.Dispose();
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Input.Instance.Adapter.DeInitAll();
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}
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//cleanup:
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//cleanup IGL stuff so we can get better refcounts when exiting process, for debugging
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//DOESNT WORK FOR SOME REASON
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//GlobalWin.IGL_GL = new IGL_TK();
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//GLManager.Instance.Dispose();
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//if (GlobalWin.IGL_GL != GlobalWin.GL)
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// GlobalWin.GL.Dispose();
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//((IDisposable)GlobalWin.IGL_GL).Dispose();
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//return 0 assuming things have gone well, non-zero values could be used as error codes or for scripting purposes
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return GlobalWin.ExitCode;
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} //SubMain
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//declared here instead of a more usual place to avoid dependencies on the more usual place
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[DllImport("kernel32.dll", SetLastError = true)]
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private static extern uint SetDllDirectory(string lpPathName);
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[DllImport("kernel32.dll", EntryPoint = "DeleteFileW", SetLastError = true, CharSet = CharSet.Unicode, ExactSpelling = true)]
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private static extern bool DeleteFileW([MarshalAs(UnmanagedType.LPWStr)]string lpFileName);
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/// <remarks>http://www.codeproject.com/Articles/310675/AppDomain-AssemblyResolve-Event-Tips</remarks>
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private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
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{
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var requested = args.Name;
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//mutate filename depending on selection of lua core. here's how it works
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//1. we build NLua to the output/dll/lua directory. that brings KopiLua with it
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//2. We reference it from there, but we tell it not to copy local; that way there's no NLua in the output/dll directory
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//3. When NLua assembly attempts to load, it can't find it
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//I. if LuaInterface is selected by the user, we switch to requesting that.
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// (those DLLs are built into the output/DLL directory)
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//II. if NLua is selected by the user, we skip over this part;
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// later, we look for NLua or KopiLua assembly names and redirect them to files located in the output/DLL/nlua directory
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if (new AssemblyName(requested).Name == "NLua")
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{
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//this method referencing Global.Config makes assemblies get loaded, which isnt smart from the assembly resolver.
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//so.. we're going to resort to something really bad.
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//avert your eyes.
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var configPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "config.ini");
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if (!OSTC.IsUnixHost // LuaInterface is not currently working on Mono
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&& File.Exists(configPath)
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&& (Array.Find(File.ReadAllLines(configPath), line => line.Contains(" \"LuaEngine\": ")) ?? string.Empty)
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.Contains("0"))
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{
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requested = "LuaInterface";
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}
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}
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lock (AppDomain.CurrentDomain)
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{
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var firstAsm = Array.Find(AppDomain.CurrentDomain.GetAssemblies(), asm => asm.FullName == requested);
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if (firstAsm != null) return firstAsm;
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//load missing assemblies by trying to find them in the dll directory
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var dllname = $"{new AssemblyName(requested).Name}.dll";
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var directory = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dll");
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var simpleName = new AssemblyName(requested).Name;
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if (simpleName == "NLua" || simpleName == "KopiLua") directory = Path.Combine(directory, "nlua");
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var fname = Path.Combine(directory, dllname);
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//it is important that we use LoadFile here and not load from a byte array; otherwise mixed (managed/unmanaged) assemblies can't load
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return File.Exists(fname) ? Assembly.LoadFile(fname) : null;
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}
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}
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private class SingleInstanceController : WindowsFormsApplicationBase
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{
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private readonly string[] cmdArgs;
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public SingleInstanceController(string[] args)
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{
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cmdArgs = args;
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IsSingleInstance = true;
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StartupNextInstance += this_StartupNextInstance;
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}
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public void Run() => Run(cmdArgs);
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private void this_StartupNextInstance(object sender, StartupNextInstanceEventArgs e)
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{
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if (e.CommandLine.Count >= 1)
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((MainForm)MainForm).LoadRom(e.CommandLine[0], new MainForm.LoadRomArgs { OpenAdvanced = new OpenAdvanced_OpenRom() });
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}
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protected override void OnCreateMainForm()
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{
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MainForm = new MainForm(cmdArgs);
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var title = MainForm.Text;
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MainForm.Show();
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MainForm.Text = title;
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GlobalWin.ExitCode = ((MainForm)MainForm).ProgramRunLoop();
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}
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}
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}
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}
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