78 lines
1.6 KiB
C#
78 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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{
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public partial class GBHawk : IDebuggable
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{
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public IDictionary<string, RegisterValue> GetCpuFlagsAndRegisters()
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{
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return new Dictionary<string, RegisterValue>
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{
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/*
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["A"] = cpu.A,
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["X"] = cpu.X,
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["Y"] = cpu.Y,
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["S"] = cpu.S,
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["PC"] = cpu.PC,
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["Flag C"] = cpu.FlagC,
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["Flag Z"] = cpu.FlagZ,
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["Flag I"] = cpu.FlagI,
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["Flag D"] = cpu.FlagD,
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["Flag B"] = cpu.FlagB,
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["Flag V"] = cpu.FlagV,
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["Flag N"] = cpu.FlagN,
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["Flag T"] = cpu.FlagT
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*/
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};
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}
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public void SetCpuRegister(string register, int value)
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{
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switch (register)
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{
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default:
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throw new InvalidOperationException();
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case "A":
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//cpu.A = (byte)value;
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break;
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case "X":
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//cpu.X = (byte)value;
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break;
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case "Y":
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//cpu.Y = (byte)value;
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break;
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case "S":
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//cpu.S = (byte)value;
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break;
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case "PC":
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//cpu.PC = (ushort)value;
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break;
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case "Flag I":
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//cpu.FlagI = value > 0;
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break;
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}
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}
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public IMemoryCallbackSystem MemoryCallbacks { get; } = new MemoryCallbackSystem(new[] { "System Bus" });
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public bool CanStep(StepType type)
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{
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return false;
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}
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[FeatureNotImplemented]
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public void Step(StepType type)
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{
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throw new NotImplementedException();
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}
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public long TotalExecutedCycles
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{
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get { return (long)cpu.TotalExecutedCycles; }
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}
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}
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}
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