349 lines
11 KiB
C#
349 lines
11 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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{
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/// <summary>
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/// The abstract class that all emulated models will inherit from
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/// * Input *
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/// </summary>
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public abstract partial class SpectrumBase
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{
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string Play = "Play Tape";
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string Stop = "Stop Tape";
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string RTZ = "RTZ Tape";
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string Record = "Record Tape";
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string NextTape = "Insert Next Tape";
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string PrevTape = "Insert Previous Tape";
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string NextBlock = "Next Tape Block";
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string PrevBlock = "Prev Tape Block";
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string TapeStatus = "Get Tape Status";
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string NextDisk = "Insert Next Disk";
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string PrevDisk = "Insert Previous Disk";
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string EjectDisk = "Eject Current Disk";
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string DiskStatus = "Get Disk Status";
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string HardResetStr = "Power";
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string SoftResetStr = "Reset";
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bool pressed_Play = false;
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bool pressed_Stop = false;
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bool pressed_RTZ = false;
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bool pressed_NextTape = false;
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bool pressed_PrevTape = false;
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bool pressed_NextBlock = false;
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bool pressed_PrevBlock = false;
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bool pressed_TapeStatus = false;
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bool pressed_NextDisk = false;
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bool pressed_PrevDisk = false;
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bool pressed_EjectDisk = false;
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bool pressed_DiskStatus = false;
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bool pressed_HardReset = false;
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bool pressed_SoftReset = false;
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/// <summary>
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/// Cycles through all the input callbacks
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/// This should be done once per frame
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/// </summary>
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public void PollInput()
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{
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Spectrum.InputCallbacks.Call();
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lock (this)
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{
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// parse single keyboard matrix keys
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for (var i = 0; i < KeyboardDevice.KeyboardMatrix.Length; i++)
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{
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string key = KeyboardDevice.KeyboardMatrix[i];
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bool prevState = KeyboardDevice.GetKeyStatus(key);
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bool currState = Spectrum._controller.IsPressed(key);
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if (currState != prevState)
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KeyboardDevice.SetKeyStatus(key, currState);
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}
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// non matrix keys
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foreach (string k in KeyboardDevice.NonMatrixKeys)
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{
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if (!k.StartsWith("Key"))
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continue;
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bool currState = Spectrum._controller.IsPressed(k);
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KeyboardDevice.SetKeyStatus(k, currState);
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}
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// J1
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foreach (string j in JoystickCollection[0].ButtonCollection)
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{
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bool prevState = JoystickCollection[0].GetJoyInput(j);
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bool currState = Spectrum._controller.IsPressed(j);
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if (currState != prevState)
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JoystickCollection[0].SetJoyInput(j, currState);
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}
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// J2
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foreach (string j in JoystickCollection[1].ButtonCollection)
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{
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bool prevState = JoystickCollection[1].GetJoyInput(j);
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bool currState = Spectrum._controller.IsPressed(j);
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if (currState != prevState)
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JoystickCollection[1].SetJoyInput(j, currState);
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}
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// J3
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foreach (string j in JoystickCollection[2].ButtonCollection)
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{
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bool prevState = JoystickCollection[2].GetJoyInput(j);
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bool currState = Spectrum._controller.IsPressed(j);
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if (currState != prevState)
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JoystickCollection[2].SetJoyInput(j, currState);
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}
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}
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// Tape control
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if (Spectrum._controller.IsPressed(Play))
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{
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if (!pressed_Play)
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{
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Spectrum.OSD_FireInputMessage(Play);
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TapeDevice.Play();
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pressed_Play = true;
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}
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}
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else
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pressed_Play = false;
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if (Spectrum._controller.IsPressed(Stop))
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{
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if (!pressed_Stop)
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{
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Spectrum.OSD_FireInputMessage(Stop);
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TapeDevice.Stop();
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pressed_Stop = true;
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}
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}
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else
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pressed_Stop = false;
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if (Spectrum._controller.IsPressed(RTZ))
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{
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if (!pressed_RTZ)
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{
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Spectrum.OSD_FireInputMessage(RTZ);
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TapeDevice.RTZ();
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pressed_RTZ = true;
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}
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}
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else
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pressed_RTZ = false;
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if (Spectrum._controller.IsPressed(Record))
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{
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}
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if (Spectrum._controller.IsPressed(NextTape))
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{
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if (!pressed_NextTape)
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{
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Spectrum.OSD_FireInputMessage(NextTape);
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TapeMediaIndex++;
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pressed_NextTape = true;
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}
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}
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else
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pressed_NextTape = false;
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if (Spectrum._controller.IsPressed(PrevTape))
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{
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if (!pressed_PrevTape)
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{
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Spectrum.OSD_FireInputMessage(PrevTape);
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TapeMediaIndex--;
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pressed_PrevTape = true;
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}
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}
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else
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pressed_PrevTape = false;
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if (Spectrum._controller.IsPressed(NextBlock))
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{
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if (!pressed_NextBlock)
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{
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Spectrum.OSD_FireInputMessage(NextBlock);
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TapeDevice.SkipBlock(true);
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pressed_NextBlock = true;
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}
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}
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else
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pressed_NextBlock = false;
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if (Spectrum._controller.IsPressed(PrevBlock))
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{
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if (!pressed_PrevBlock)
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{
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Spectrum.OSD_FireInputMessage(PrevBlock);
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TapeDevice.SkipBlock(false);
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pressed_PrevBlock = true;
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}
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}
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else
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pressed_PrevBlock = false;
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if (Spectrum._controller.IsPressed(TapeStatus))
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{
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if (!pressed_TapeStatus)
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{
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Spectrum.OSD_ShowTapeStatus();
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pressed_TapeStatus = true;
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}
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}
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else
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pressed_TapeStatus = false;
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if (Spectrum._controller.IsPressed(HardResetStr))
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{
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if (!pressed_HardReset)
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{
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HardReset();
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pressed_HardReset = true;
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}
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}
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else
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pressed_HardReset = false;
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if (Spectrum._controller.IsPressed(SoftResetStr))
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{
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if (!pressed_SoftReset)
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{
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SoftReset();
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pressed_SoftReset = true;
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}
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}
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else
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pressed_SoftReset = false;
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// disk control
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if (Spectrum._controller.IsPressed(NextDisk))
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{
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if (!pressed_NextDisk)
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{
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Spectrum.OSD_FireInputMessage(NextDisk);
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DiskMediaIndex++;
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pressed_NextDisk = true;
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}
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}
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else
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pressed_NextDisk = false;
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if (Spectrum._controller.IsPressed(PrevDisk))
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{
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if (!pressed_PrevDisk)
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{
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Spectrum.OSD_FireInputMessage(PrevDisk);
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DiskMediaIndex--;
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pressed_PrevDisk = true;
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}
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}
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else
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pressed_PrevDisk = false;
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if (Spectrum._controller.IsPressed(EjectDisk))
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{
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if (!pressed_EjectDisk)
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{
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Spectrum.OSD_FireInputMessage(EjectDisk);
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if (UPDDiskDevice != null)
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UPDDiskDevice.FDD_EjectDisk();
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}
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}
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else
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pressed_EjectDisk = false;
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if (Spectrum._controller.IsPressed(DiskStatus))
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{
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if (!pressed_DiskStatus)
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{
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Spectrum.OSD_ShowDiskStatus();
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pressed_DiskStatus = true;
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}
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}
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else
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pressed_DiskStatus = false;
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}
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/// <summary>
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/// Instantiates the joysticks array
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/// </summary>
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/// <param name="joys"></param>
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protected void InitJoysticks(List<JoystickType> joys)
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{
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List<IJoystick> jCollection = new List<IJoystick>();
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for (int i = 0; i < joys.Count(); i++)
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{
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jCollection.Add(InstantiateJoystick(joys[i], i + 1));
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}
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JoystickCollection = jCollection.ToArray();
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for (int i = 0; i < JoystickCollection.Length; i++)
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{
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Spectrum.OSD_FireInputMessage("Joystick " + (i + 1) + ": " + JoystickCollection[i].JoyType.ToString());
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}
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}
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/// <summary>
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/// Instantiates a new IJoystick object
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/// </summary>
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/// <param name="type"></param>
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/// <param name="playerNumber"></param>
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/// <returns></returns>
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public IJoystick InstantiateJoystick(JoystickType type, int playerNumber)
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{
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switch (type)
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{
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case JoystickType.Kempston:
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return new KempstonJoystick(this, playerNumber);
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case JoystickType.Cursor:
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return new CursorJoystick(this, playerNumber);
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case JoystickType.SinclairLEFT:
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return new SinclairJoystick1(this, playerNumber);
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case JoystickType.SinclairRIGHT:
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return new SinclairJoystick2(this, playerNumber);
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case JoystickType.NULL:
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return new NullJoystick(this, playerNumber);
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}
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return null;
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}
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/// <summary>
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/// Returns a IJoystick object depending on the type (or null if not found)
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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protected IJoystick LocateUniqueJoystick(JoystickType type)
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{
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return JoystickCollection.Where(a => a.JoyType == type).FirstOrDefault();
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}
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/// <summary>
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/// Signs whether input read has been requested
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/// This forms part of the IEmulator LagFrame implementation
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/// </summary>
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private bool inputRead;
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public bool InputRead
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{
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get { return inputRead; }
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set { inputRead = value; }
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}
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}
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}
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