BizHawk/BizHawk.Emulation.Cores/Computers/Commodore64/C64.ISettable.cs

130 lines
3.8 KiB
C#

using System.ComponentModel;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Computers.Commodore64
{
// adelikat: changing settings to default object until there are actually settings, as the ui depends on it to know if there are any settings avaialable
public partial class C64 : ISettable<C64.C64Settings, C64.C64SyncSettings>
{
public C64Settings GetSettings()
{
return Settings.Clone();
}
public C64SyncSettings GetSyncSettings()
{
return SyncSettings.Clone();
}
public bool PutSettings(C64Settings o)
{
Settings = o;
return false;
}
public bool PutSyncSettings(C64SyncSettings o)
{
SyncSettings = o;
return false;
}
internal C64Settings Settings { get; private set; }
internal C64SyncSettings SyncSettings { get; private set; }
public class C64Settings
{
[DisplayName("Border type")]
[Description("Select how to show the border area\n" +
"NORMAL:\t Horizontal and Vertical border both set to 32 pixels (although horizontal will appear narrower due to pixel density)\n" +
"SMALL PROPORTIONAL:\t Horizontal and Vertical border both set to 16 pixels (although horizontal will appear narrower due to pixel density)\n" +
"SMALL FIXED:\t Horizontal border is set to 16 pixels and vertical is made slightly smaller so as to appear horizontal and vertical are the same after pixel density has been applied\n" +
"NONE:\t Only the pixel buffer is rendered"
)]
[DefaultValue(BorderType.SmallProportional)]
public BorderType BorderType { get; set; }
public C64Settings Clone()
{
return (C64Settings)MemberwiseClone();
}
public C64Settings()
{
BizHawk.Common.SettingsUtil.SetDefaultValues(this);
}
}
public class C64SyncSettings
{
[DisplayName("VIC type")]
[Description("Set the type of video chip to use\n" +
"PAL: ~50hz. All PAL games will expect this configuration.\n" +
"NTSC: ~60hz.This is the most common NTSC configuration. Every NTSC game should work with this configuration.\n" +
"NTSCOld: ~60hz.This was used in the very earliest systems and will exhibit problems on most modern games.\n" +
"Drean: ~60hz.This was manufactured for a very specific market and is not very compatible with timing sensitive games.\n")]
[DefaultValue(VicType.Pal)]
public VicType VicType { get; set; }
[DisplayName("SID type")]
[Description("Set the type of sound chip to use\n" +
"OldR2, OldR3, OldR4AR: Original 6581 SID chip.\n" +
"NewR5: Updated 8580 SID chip.\n" +
"")]
[DefaultValue(SidType.OldR2)]
public SidType SidType { get; set; }
[DisplayName("Tape drive type")]
[Description("Set the type of tape drive attached\n" +
"1531: Original Datasette device.")]
[DefaultValue(TapeDriveType.None)]
public TapeDriveType TapeDriveType { get; set; }
[DisplayName("Disk drive type")]
[Description("Set the type of disk drive attached\n" +
"1541: Original disk drive and ROM.\n" +
"1541 - II: Improved model with some ROM bugfixes.")]
[DefaultValue(DiskDriveType.None)]
public DiskDriveType DiskDriveType { get; set; }
public C64SyncSettings Clone()
{
return (C64SyncSettings)MemberwiseClone();
}
public C64SyncSettings()
{
BizHawk.Common.SettingsUtil.SetDefaultValues(this);
}
}
public enum VicType
{
Pal, Ntsc, NtscOld, Drean
}
public enum CiaType
{
Pal, Ntsc, PalRevA, NtscRevA
}
public enum BorderType
{
None, SmallProportional, SmallFixed, Normal, Full
}
public enum SidType
{
OldR2, OldR3, OldR4AR, NewR5
}
public enum TapeDriveType
{
None, Commodore1530
}
public enum DiskDriveType
{
None, Commodore1541, Commodore1541II
}
}
}