BizHawk/BizHawk.Emulation/Interfaces
zeromus 9cf0a3f30f snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option. 2013-01-18 05:06:26 +00:00
..
Base Implementations unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
CoreComms.cs snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option. 2013-01-18 05:06:26 +00:00
IController.cs break some stuff. FDS can eject and insert disk sides now 2012-10-26 18:51:08 +00:00
IEmulator.cs unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
ISoundProvider.cs Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
ISyncSoundProvider.cs a few more comments on the new sound stuff 2012-10-11 01:14:14 +00:00
IVideoProvider.cs Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation. 2012-06-25 02:50:34 +00:00