![]() * prep for handling multi-threaded renderer in melon, along with some other cleanups * initial core side support for mt rendering, probably crashes? * oops * ok use ref not in * testing * poor man's semaphore * clean this up, hopefully fix a deadlock? * update submodule * reduce submodule diff * cleanup * hook up thread wait cb * maybe make shutdown not hardlock? * oops * oops * testing * testing * a * lol * fuck * a * oops * a * a * a * a * a * a * a * a * a * if false this * a * a * a * bleh * a * update to upstream * oh right lua |
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.. | ||
ExternalTools | ||
Gameboy/Palettes | ||
Lua | ||
NES/Palettes | ||
Shaders | ||
Tools | ||
dll | ||
gamedb | ||
EmuHawkMono.sh | ||
defctrl.json |