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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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464cde5efa
BizHawk
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BizHawk.Emulation.Cores
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Consoles
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Nintendo
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goyuken
047f148f20
dual gameboy: with the savestates being recently obsoleted, take this opportunity to make actual text savestates
2014-08-18 17:21:17 +00:00
..
GBA
vba next -- add that weird combined memory domain for feature parity with meteor
2014-08-17 20:32:08 +00:00
Gameboy
dual gameboy: with the savestates being recently obsoleted, take this opportunity to make actual text savestates
2014-08-18 17:21:17 +00:00
N64
N64: Fixing the gamedb for jabo
2014-08-17 18:07:02 +00:00
NES
load 512-entry palettes, but dont do anything with them yet
2014-08-14 15:52:25 +00:00
QuickNES
vba next: memory domains
2014-08-16 05:45:31 +00:00
SNES
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
SNES9X
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00