BizHawk/BizHawk.Client.EmuHawk/tools/GB
zeromus a7d2b8d7f7 * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to.  Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
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GBGPUView.Designer.cs add GB layer toggles 2016-02-08 02:18:24 -06:00
GBGPUView.cs * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
GBGPUView.resx change GB gpu to work with IToolFormAutoConfig and fix un-resizable window behavior 2014-12-20 17:20:56 +00:00
GBGameGenie.Designer.cs GB Game Genie - convert to IToolFormAutoConfig 2015-01-01 19:07:57 +00:00
GBGameGenie.cs * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
GBGameGenie.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00