This website requires JavaScript.
Explore
Help
Register
Sign In
ShuriZma
/
BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
Watch
1
Star
0
Fork
You've already forked BizHawk
0
Code
Issues
Packages
Projects
Releases
Wiki
Activity
45f1a4b64f
BizHawk
/
BizHawk.Client.EmuHawk
/
Sound
/
Output
History
J.D. Purcell
ab155217e7
Random (small) cleanups.
2017-04-09 23:08:26 -04:00
..
DirectSoundSoundOutput.cs
Random (small) cleanups.
2017-04-09 23:08:26 -04:00
DummySoundOutput.cs
Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
2016-12-18 20:45:38 -05:00
OpenALSoundOutput.cs
Random (small) cleanups.
2017-04-09 23:08:26 -04:00
XAudio2SoundOutput.cs
Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
2016-12-18 20:45:38 -05:00