BizHawk/BizHawk.Emulation.DiscSystem/Blobs/Blob_WaveFile.cs

153 lines
3.8 KiB
C#

using System;
using System.Linq;
using System.IO;
namespace BizHawk.Emulation.DiscSystem
{
partial class Disc
{
/// <summary>
/// TODO - dont we need to modify RiffMaster to be able to stream from the disk instead of loading everything at parse time?
/// </summary>
class Blob_WaveFile : IBlob
{
[Serializable]
public class Blob_WaveFile_Exception : Exception
{
public Blob_WaveFile_Exception(string message)
: base(message)
{
}
}
public Blob_WaveFile()
{
} private class Blob_RawFile : IBlob
{
public string PhysicalPath {
get
{
return physicalPath;
}
set
{
physicalPath = value;
length = new FileInfo(physicalPath).Length;
}
}
string physicalPath;
long length;
public long Offset = 0;
BufferedStream fs;
public void Dispose()
{
if (fs != null)
{
fs.Dispose();
fs = null;
}
}
public int Read(long byte_pos, byte[] buffer, int offset, int count)
{
//use quite a large buffer, because normally we will be reading these sequentially but in small chunks.
//this enhances performance considerably
const int buffersize = 2352 * 75 * 2;
if (fs == null)
fs = new BufferedStream(new FileStream(physicalPath, FileMode.Open, FileAccess.Read, FileShare.Read), buffersize);
long target = byte_pos + Offset;
if(fs.Position != target)
fs.Position = target;
return fs.Read(buffer, offset, count);
}
public long Length
{
get
{
return length;
}
}
}
public void Load(byte[] waveData)
{
}
public void Load(string wavePath)
{
var stream = new FileStream(wavePath, FileMode.Open, FileAccess.Read, FileShare.Read);
Load(stream);
}
public void Load(Stream stream)
{
try
{
RiffSource = null;
var rm = new RiffMaster();
rm.LoadStream(stream);
RiffSource = rm;
//analyze the file to make sure its an OK wave file
if (rm.riff.type != "WAVE")
{
throw new Blob_WaveFile_Exception("Not a RIFF WAVE file");
}
var fmt = rm.riff.subchunks.FirstOrDefault(chunk => chunk.tag == "fmt ") as RiffMaster.RiffSubchunk_fmt;
if (fmt == null)
{
throw new Blob_WaveFile_Exception("Not a valid RIFF WAVE file (missing fmt chunk");
}
if (1 != rm.riff.subchunks.Count(chunk => chunk.tag == "data"))
{
//later, we could make a Stream which would make an index of data chunks and walk around them
throw new Blob_WaveFile_Exception("Multi-data-chunk WAVE files not supported");
}
if (fmt.format_tag != RiffMaster.RiffSubchunk_fmt.FORMAT_TAG.WAVE_FORMAT_PCM)
{
throw new Blob_WaveFile_Exception("Not a valid PCM WAVE file (only PCM is supported)");
}
if (fmt.channels != 2 || fmt.bitsPerSample != 16 || fmt.samplesPerSec != 44100)
{
throw new Blob_WaveFile_Exception("Not a CDA format WAVE file (conversion not yet supported)");
}
//acquire the start of the data chunk
var dataChunk = rm.riff.subchunks.FirstOrDefault(chunk => chunk.tag == "data") as RiffMaster.RiffSubchunk;
waveDataStreamPos = dataChunk.Position;
mDataLength = dataChunk.Length;
}
catch
{
Dispose();
throw;
}
}
public int Read(long byte_pos, byte[] buffer, int offset, int count)
{
RiffSource.BaseStream.Position = byte_pos + waveDataStreamPos;
return RiffSource.BaseStream.Read(buffer, offset, count);
}
RiffMaster RiffSource;
long waveDataStreamPos;
long mDataLength;
public long Length { get { return mDataLength; } }
public void Dispose()
{
if (RiffSource != null)
RiffSource.Dispose();
RiffSource = null;
}
}
}
}