BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/Saturn/LibYabause.cs

242 lines
8.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace BizHawk.Emulation.Cores.Sega.Saturn
{
public static class LibYabause
{
/// <summary>
/// A,B,C,Start,DPad
/// </summary>
public enum Buttons1 : byte
{
B = 0x01,
C = 0x02,
A = 0x04,
S = 0x08,
U = 0x10,
D = 0x20,
L = 0x40,
R = 0x80
}
/// <summary>
/// X,Y,Z,Shoulders
/// </summary>
public enum Buttons2 : byte
{
L = 0x08,
Z = 0x10,
Y = 0x20,
X = 0x40,
R = 0x80
}
/// <summary>
///
/// </summary>
/// <param name="p11">player1</param>
/// <param name="p12">player1</param>
/// <param name="p21">player2</param>
/// <param name="p22">player2</param>
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libyabause_setpads(Buttons1 p11, Buttons2 p12, Buttons1 p21, Buttons2 p22);
/// <summary>
/// set video buffer
/// </summary>
/// <param name="buff">32 bit color, should persist over time. must hold at least 704*512px in software mode, or (704*n*512*n)px
/// in hardware mode with native factor size, or w*hpx in gl mode with explicit size</param>
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libyabause_setvidbuff(IntPtr buff);
/// <summary>
///
/// </summary>
/// <param name="buff">persistent location of s16 interleaved</param>
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libyabause_setsndbuff(IntPtr buff);
/// <summary>
/// soft reset, or something like that
/// </summary>
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libyabause_softreset();
/// <summary>
/// hard reset, or something like that
/// </summary>
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libyabause_hardreset();
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void InputCallback();
/// <summary>
/// set a fcn to call every time input is read
/// </summary>
/// <param name="cb">execxutes right before the input read. null to clear</param>
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libyabause_setinputcallback(InputCallback cb);
/// <summary>
///
/// </summary>
/// <param name="fn"></param>
/// <returns>success</returns>
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool libyabause_loadstate(string fn);
/// <summary>
///
/// </summary>
/// <param name="fn"></param>
/// <returns>success</returns>
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool libyabause_savestate(string fn);
/// <summary>
///
/// </summary>
/// <param name="w">width of framebuffer</param>
/// <param name="h">height of framebuffer</param>
/// <param name="nsamp">number of sample pairs produced</param>
/// <returns>true if lagged</returns>
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool libyabause_frameadvance(out int w, out int h, out int nsamp);
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libyabause_deinit();
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool libyabause_savesaveram(string fn);
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool libyabause_loadsaveram(string fn);
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libyabause_clearsaveram();
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool libyabause_saveramodified();
public struct NativeMemoryDomain
{
public IntPtr data;
public string name;
public int length;
}
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr libyabause_getmemoryareas();
public static IEnumerable<NativeMemoryDomain> libyabause_getmemoryareas_ex()
{
var ret = new List<NativeMemoryDomain>();
IntPtr start = libyabause_getmemoryareas();
while (true)
{
var nmd = (NativeMemoryDomain)Marshal.PtrToStructure(start, typeof(NativeMemoryDomain));
if (nmd.data == IntPtr.Zero || nmd.name == null)
return ret.AsReadOnly();
ret.Add(nmd);
start += Marshal.SizeOf(typeof(NativeMemoryDomain));
}
}
/// <summary>
/// set the overall resolution. only works in gl mode and when nativefactor = 0
/// </summary>
/// <param name="w">width</param>
/// <param name="h">height</param>
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libyabause_glresize(int w, int h);
/// <summary>
/// cause the overall resolution to automatically switch to a multiple of the original console resolution, as the original console resolution changes.
/// only applies in gl mode.
/// </summary>
/// <param name="n">factor, 1-4, 0 to disable.</param>
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void libyabause_glsetnativefactor(int n);
public enum CartType : int
{
NONE = 0,
DRAM8MBIT = 6,
DRAM32MBIT = 7
}
/// <summary>
///
/// </summary>
/// <param name="intf">cd interface. struct need not persist after call, but the function pointers better</param>
/// <param name="biosfn">path to bios, pass null to use built in bios emulation</param>
/// <param name="usegl">true for opengl</param>
/// <param name="quickload">if true, skip bios opening</param>
/// <param name="clocksync">if true, sync RTC to actual emulated time; if false, use real real time</param>
/// <param name="clockbase">if non-zero, initial emulation time in unix format</param>
/// <returns></returns>
[DllImport("libyabause.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern bool libyabause_init(ref CDInterface intf, string biosfn, bool usegl, CartType carttype, bool quickload, bool clocksync, int clockbase);
public struct CDInterface
{
public int DontTouch;
public IntPtr DontTouch2;
/// <summary>
/// init cd functions
/// </summary>
/// <param name="unused"></param>
/// <returns>0 on success, -1 on failure</returns>
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate int Init(string unused);
public Init InitFunc;
/// <summary>
/// deinit cd functions
/// </summary>
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void DeInit();
public DeInit DeInitFunc;
/// <summary>
/// 0 = cd present, spinning
/// 1 = cd present, not spinning
/// 2 = no cd
/// 3 = tray open
/// </summary>
/// <returns></returns>
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate int GetStatus();
public GetStatus GetStatusFunc;
/// <summary>
/// read all TOC entries
/// </summary>
/// <param name="dest">place to copy to</param>
/// <returns>number of bytes written. should be 408</returns>
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate int ReadTOC(IntPtr dest);
public ReadTOC ReadTOCFunc;
/// <summary>
/// read a sector, should be 2352 bytes
/// </summary>
/// <param name="FAD"></param>
/// <param name="dest"></param>
/// <returns></returns>
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate int ReadSectorFAD(int FAD, IntPtr dest);
public ReadSectorFAD ReadSectorFADFunc;
/// <summary>
/// hint the next sector, for async loading
/// </summary>
/// <param name="FAD"></param>
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void ReadAheadFAD(int FAD);
public ReadAheadFAD ReadAheadFADFunc;
}
}
}