696 lines
17 KiB
C#
696 lines
17 KiB
C#
using System;
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using System.IO;
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using System.Globalization;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.DiscSystem;
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namespace BizHawk.Emulation.Cores.PCEngine
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{
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// TODO we can adjust this to have Think take the number of cycles and not require
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// a reference to Cpu.TotalExecutedCycles
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// which incidentally would allow us to put it back to an int from a long if we wanted to
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public sealed class ScsiCDBus
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{
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const int STATUS_GOOD = 0;
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const int STATUS_CHECK_CONDITION = 1;
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const int STATUS_CONDITION_MET = 2;
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const int STATUS_BUSY = 4;
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const int STATUS_INTERMEDIATE = 8;
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const int SCSI_TEST_UNIT_READY = 0x00;
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const int SCSI_REQUEST_SENSE = 0x03;
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const int SCSI_READ = 0x08;
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const int SCSI_AUDIO_START_POS = 0xD8;
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const int SCSI_AUDIO_END_POS = 0xD9;
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const int SCSI_PAUSE = 0xDA;
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const int SCSI_READ_SUBCODE_Q = 0xDD;
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const int SCSI_READ_TOC = 0xDE;
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bool bsy, sel, cd, io, msg, req, ack, atn, rst;
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bool signalsChanged;
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public bool BSY
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{
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get { return bsy; }
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set
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{
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if (value != BSY) signalsChanged = true;
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bsy = value;
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}
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}
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public bool SEL
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{
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get { return sel; }
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set
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{
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if (value != SEL) signalsChanged = true;
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sel = value;
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}
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}
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public bool CD // CONTROL = true, DATA = false
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{
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get { return cd; }
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set
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{
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if (value != CD) signalsChanged = true;
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cd = value;
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}
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}
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public bool IO // INPUT = true, OUTPUT = false
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{
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get { return io; }
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set
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{
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if (value != IO) signalsChanged = true;
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io = value;
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}
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}
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public bool MSG
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{
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get { return msg; }
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set
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{
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if (value != MSG) signalsChanged = true;
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msg = value;
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}
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}
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public bool REQ
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{
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get { return req; }
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set
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{
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if (value != REQ) signalsChanged = true;
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req = value;
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}
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}
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public bool ACK
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{
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get { return ack; }
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set
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{
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if (value != ACK) signalsChanged = true;
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ack = value;
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}
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}
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public bool ATN
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{
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get { return atn; }
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set
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{
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if (value != ATN) signalsChanged = true;
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atn = value;
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}
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}
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public bool RST
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{
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get { return rst; }
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set
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{
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if (value != RST) signalsChanged = true;
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rst = value;
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}
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}
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public byte DataBits;
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const byte BusPhase_BusFree = 0;
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const byte BusPhase_Command = 1;
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const byte BusPhase_DataIn = 2;
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const byte BusPhase_DataOut = 3;
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const byte BusPhase_MessageIn = 4;
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const byte BusPhase_MessageOut = 5;
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const byte BusPhase_Status = 6;
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bool busPhaseChanged;
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byte Phase = BusPhase_BusFree;
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bool MessageCompleted;
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bool StatusCompleted;
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byte MessageValue;
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QuickList<byte> CommandBuffer = new QuickList<byte>(10); // 10 = biggest command
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public QuickQueue<byte> DataIn = new QuickQueue<byte>(2048); // one data sector
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// ******** Data Transfer / READ command support ********
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public long DataReadWaitTimer;
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public bool DataReadInProgress;
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public bool DataTransferWasDone;
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public bool DataTransferInProgress;
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public int CurrentReadingSector;
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public int SectorsLeftToRead;
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// ******** Resources ********
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PCEngine pce;
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public Disc disc;
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int audioStartLBA;
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int audioEndLBA;
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public ScsiCDBus(PCEngine pce, Disc disc)
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{
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this.pce = pce;
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this.disc = disc;
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}
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public void Think()
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{
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if (RST)
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{
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ResetDevice();
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return;
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}
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if (DataReadInProgress && pce.Cpu.TotalExecutedCycles > DataReadWaitTimer)
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{
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if (SectorsLeftToRead > 0)
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pce.CoreComm.DriveLED = true;
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if (DataIn.Count == 0)
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{
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// read in a sector and shove it in the queue
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disc.ReadLBA_2048(CurrentReadingSector, DataIn.GetBuffer(), 0);
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DataIn.SignalBufferFilled(2048);
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CurrentReadingSector++;
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SectorsLeftToRead--;
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pce.IntDataTransferReady = true;
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// If more sectors, should set the next think-clock to however long it takes to read 1 sector
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// but I dont. I dont think transfers actually happen sector by sector
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// like this, they probably become available as the bits come off the disc.
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// but lets get some basic functionality before we go crazy.
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// Idunno, maybe they do come in a sector at a time.
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//note to vecna: maybe not at the sector level, but at a level > 1 sample and <= 1 sector, samples come out in blocks
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//due to the way they are jumbled up (seriously, like put into a blender) for error correction purposes.
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//we may as well assume that the cd audio decoding magic works at the level of one sector, but it isnt one sample.
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if (SectorsLeftToRead == 0)
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{
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DataReadInProgress = false;
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DataTransferWasDone = true;
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}
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SetPhase(BusPhase_DataIn);
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}
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}
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do
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{
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signalsChanged = false;
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busPhaseChanged = false;
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if (SEL && !BSY)
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{
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SetPhase(BusPhase_Command);
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}
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else if (ATN && !REQ && !ACK)
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{
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SetPhase(BusPhase_MessageOut);
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}
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else switch (Phase)
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{
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case BusPhase_Command: ThinkCommandPhase(); break;
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case BusPhase_DataIn: ThinkDataInPhase(); break;
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case BusPhase_DataOut: ThinkDataOutPhase(); break;
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case BusPhase_MessageIn: ThinkMessageInPhase(); break;
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case BusPhase_MessageOut: ThinkMessageOutPhase(); break;
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case BusPhase_Status: ThinkStatusPhase(); break;
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default: break;
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}
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} while (signalsChanged || busPhaseChanged);
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}
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void ResetDevice()
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{
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CD = false;
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IO = false;
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MSG = false;
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REQ = false;
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ACK = false;
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ATN = false;
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DataBits = 0;
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Phase = BusPhase_BusFree;
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CommandBuffer.Clear();
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DataIn.Clear();
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DataReadInProgress = false;
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pce.CDAudio.Stop();
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}
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void ThinkCommandPhase()
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{
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if (REQ && ACK)
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{
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CommandBuffer.Add(DataBits);
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REQ = false;
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}
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if (!REQ && !ACK && CommandBuffer.Count > 0)
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{
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bool complete = CheckCommandBuffer();
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if (complete)
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{
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CommandBuffer.Clear();
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}
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else
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{
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REQ = true; // needs more data!
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}
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}
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}
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void ThinkDataInPhase()
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{
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if (REQ && ACK)
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{
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REQ = false;
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}
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else if (!REQ && !ACK)
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{
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if (DataIn.Count > 0)
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{
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DataBits = DataIn.Dequeue();
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REQ = true;
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}
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else
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{
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// data transfer is finished
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pce.IntDataTransferReady = false;
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if (DataTransferWasDone)
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{
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DataTransferInProgress = false;
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DataTransferWasDone = false;
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pce.IntDataTransferComplete = true;
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}
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SetStatusMessage(STATUS_GOOD, 0);
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}
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}
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}
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void ThinkDataOutPhase()
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{
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Console.WriteLine("*********** DATA OUT PHASE, DOES THIS HAPPEN? ****************");
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SetPhase(BusPhase_BusFree);
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}
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void ThinkMessageInPhase()
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{
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if (REQ && ACK)
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{
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REQ = false;
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MessageCompleted = true;
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}
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if (!REQ && !ACK && MessageCompleted)
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{
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MessageCompleted = false;
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SetPhase(BusPhase_BusFree);
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}
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}
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void ThinkMessageOutPhase()
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{
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Console.WriteLine("******* IN MESSAGE OUT PHASE. DOES THIS EVER HAPPEN? ********");
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SetPhase(BusPhase_BusFree);
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}
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void ThinkStatusPhase()
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{
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if (REQ && ACK)
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{
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REQ = false;
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StatusCompleted = true;
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}
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if (!REQ && !ACK && StatusCompleted)
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{
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StatusCompleted = false;
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DataBits = MessageValue;
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SetPhase(BusPhase_MessageIn);
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}
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}
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// returns true if command completed, false if more data bytes needed
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bool CheckCommandBuffer()
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{
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switch (CommandBuffer[0])
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{
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case SCSI_TEST_UNIT_READY:
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if (CommandBuffer.Count < 6) return false;
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SetStatusMessage(STATUS_GOOD, 0);
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return true;
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case SCSI_READ:
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if (CommandBuffer.Count < 6) return false;
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CommandRead();
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return true;
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case SCSI_AUDIO_START_POS:
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if (CommandBuffer.Count < 10) return false;
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CommandAudioStartPos();
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return true;
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case SCSI_AUDIO_END_POS:
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if (CommandBuffer.Count < 10) return false;
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CommandAudioEndPos();
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return true;
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case SCSI_PAUSE:
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if (CommandBuffer.Count < 10) return false;
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CommandPause();
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return true;
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case SCSI_READ_SUBCODE_Q:
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if (CommandBuffer.Count < 10) return false;
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CommandReadSubcodeQ();
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return true;
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case SCSI_READ_TOC:
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if (CommandBuffer.Count < 10) return false;
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CommandReadTOC();
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return true;
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default:
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Console.WriteLine("UNRECOGNIZED SCSI COMMAND! {0:X2}", CommandBuffer[0]);
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SetStatusMessage(STATUS_GOOD, 0);
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break;
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}
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return false;
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}
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void CommandRead()
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{
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int sector = (CommandBuffer[1] & 0x1f) << 16;
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sector |= CommandBuffer[2] << 8;
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sector |= CommandBuffer[3];
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DataReadInProgress = true;
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DataTransferInProgress = true;
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CurrentReadingSector = sector;
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SectorsLeftToRead = CommandBuffer[4];
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if (CommandBuffer[4] == 0)
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SectorsLeftToRead = 256;
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DataReadWaitTimer = pce.Cpu.TotalExecutedCycles + 5000; // figure out proper read delay later
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pce.CDAudio.Stop();
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}
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void CommandAudioStartPos()
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{
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switch (CommandBuffer[9] & 0xC0)
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{
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case 0x00: // Set start offset in LBA units
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audioStartLBA = (CommandBuffer[3] << 16) | (CommandBuffer[4] << 8) | CommandBuffer[5];
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break;
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case 0x40: // Set start offset in MSF units
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byte m = CommandBuffer[2].BCDtoBin();
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byte s = CommandBuffer[3].BCDtoBin();
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byte f = CommandBuffer[4].BCDtoBin();
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audioStartLBA = Disc.ConvertMSFtoLBA(m, s, f);
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break;
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case 0x80: // Set start offset in track units
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byte trackNo = CommandBuffer[2].BCDtoBin();
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audioStartLBA = disc.TOC.Sessions[0].Tracks[trackNo - 1].Indexes[1].aba - 150;
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break;
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}
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if (CommandBuffer[1] == 0)
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{
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pce.CDAudio.PlayStartingAtLba(audioStartLBA);
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pce.CDAudio.Pause();
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}
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else
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{
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pce.CDAudio.PlayStartingAtLba(audioStartLBA);
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}
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SetStatusMessage(STATUS_GOOD, 0);
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pce.IntDataTransferComplete = true;
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}
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void CommandAudioEndPos()
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{
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switch (CommandBuffer[9] & 0xC0)
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{
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case 0x00: // Set end offset in LBA units
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audioEndLBA = (CommandBuffer[3] << 16) | (CommandBuffer[4] << 8) | CommandBuffer[5];
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break;
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case 0x40: // Set end offset in MSF units
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byte m = CommandBuffer[2].BCDtoBin();
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byte s = CommandBuffer[3].BCDtoBin();
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byte f = CommandBuffer[4].BCDtoBin();
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audioEndLBA = Disc.ConvertMSFtoLBA(m, s, f);
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break;
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case 0x80: // Set end offset in track units
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byte trackNo = CommandBuffer[2].BCDtoBin();
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if (trackNo - 1 >= disc.TOC.Sessions[0].Tracks.Count)
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audioEndLBA = disc.LBACount;
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else
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audioEndLBA = disc.TOC.Sessions[0].Tracks[trackNo - 1].Indexes[1].aba - 150;
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break;
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}
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switch (CommandBuffer[1])
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{
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case 0: // end immediately
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pce.CDAudio.Stop();
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break;
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case 1: // play in loop mode. I guess this constitues A-B looping
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pce.CDAudio.PlayStartingAtLba(audioStartLBA);
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pce.CDAudio.EndLBA = audioEndLBA;
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pce.CDAudio.PlayMode = CDAudio.PlaybackMode_LoopOnCompletion;
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break;
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case 2: // Play audio, fire IRQ2 when end position reached, maybe
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pce.CDAudio.PlayStartingAtLba(audioStartLBA);
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pce.CDAudio.EndLBA = audioEndLBA;
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pce.CDAudio.PlayMode = CDAudio.PlaybackMode_CallbackOnCompletion;
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break;
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case 3: // Play normal
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pce.CDAudio.PlayStartingAtLba(audioStartLBA);
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pce.CDAudio.EndLBA = audioEndLBA;
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pce.CDAudio.PlayMode = CDAudio.PlaybackMode_StopOnCompletion;
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break;
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}
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SetStatusMessage(STATUS_GOOD, 0);
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}
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void CommandPause()
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{
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pce.CDAudio.Stop();
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SetStatusMessage(STATUS_GOOD, 0);
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}
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void CommandReadSubcodeQ()
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{
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bool playing = pce.CDAudio.Mode != CDAudio.CDAudioMode_Stopped;
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var sectorEntry = disc.ReadLBA_SectorEntry(playing ? pce.CDAudio.CurrentSector : CurrentReadingSector);
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DataIn.Clear();
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switch (pce.CDAudio.Mode)
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{
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case CDAudio.CDAudioMode_Playing: DataIn.Enqueue(0); break;
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case CDAudio.CDAudioMode_Paused: DataIn.Enqueue(2); break;
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case CDAudio.CDAudioMode_Stopped: DataIn.Enqueue(3); break;
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}
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DataIn.Enqueue(sectorEntry.q_status); // I do not know what status is
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DataIn.Enqueue(sectorEntry.q_tno.BCDValue); // track
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DataIn.Enqueue(sectorEntry.q_index.BCDValue); // index
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DataIn.Enqueue(sectorEntry.q_min.BCDValue); // M(rel)
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DataIn.Enqueue(sectorEntry.q_sec.BCDValue); // S(rel)
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DataIn.Enqueue(sectorEntry.q_frame.BCDValue); // F(rel)
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DataIn.Enqueue(sectorEntry.q_amin.BCDValue); // M(abs)
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DataIn.Enqueue(sectorEntry.q_asec.BCDValue); // S(abs)
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DataIn.Enqueue(sectorEntry.q_aframe.BCDValue); // F(abs)
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SetPhase(BusPhase_DataIn);
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}
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void CommandReadTOC()
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{
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switch (CommandBuffer[1])
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{
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case 0: // return number of tracks
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{
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DataIn.Clear();
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DataIn.Enqueue(0x01);
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DataIn.Enqueue(((byte)disc.TOC.Sessions[0].Tracks.Count).BinToBCD());
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SetPhase(BusPhase_DataIn);
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break;
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}
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case 1: // return total disc length in minutes/seconds/frames
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{
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int totalLbaLength = disc.LBACount;
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byte m, s, f;
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Disc.ConvertLBAtoMSF(totalLbaLength, out m, out s, out f);
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DataIn.Clear();
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DataIn.Enqueue(m.BinToBCD());
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DataIn.Enqueue(s.BinToBCD());
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DataIn.Enqueue(f.BinToBCD());
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SetPhase(BusPhase_DataIn);
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break;
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}
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case 2: // Return starting position of specified track in MSF format
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{
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int track = CommandBuffer[2].BCDtoBin();
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var tracks = disc.TOC.Sessions[0].Tracks;
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if (CommandBuffer[2] > 0x99)
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throw new Exception("invalid track number BCD request... is something I need to handle?");
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if (track == 0) track = 1;
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track--;
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int lbaPos;
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if (track > tracks.Count)
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lbaPos = disc.TOC.Sessions[0].length_aba - 150;
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else
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lbaPos = tracks[track].Indexes[1].aba - 150;
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byte m, s, f;
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Disc.ConvertLBAtoMSF(lbaPos, out m, out s, out f);
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DataIn.Clear();
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DataIn.Enqueue(m.BinToBCD());
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DataIn.Enqueue(s.BinToBCD());
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DataIn.Enqueue(f.BinToBCD());
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|
|
|
if (track > tracks.Count || disc.TOC.Sessions[0].Tracks[track].TrackType == ETrackType.Audio)
|
|
DataIn.Enqueue(0);
|
|
else
|
|
DataIn.Enqueue(4);
|
|
SetPhase(BusPhase_DataIn);
|
|
break;
|
|
}
|
|
default:
|
|
Console.WriteLine("unimplemented READ TOC command argument!");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SetStatusMessage(byte status, byte message)
|
|
{
|
|
MessageValue = message;
|
|
StatusCompleted = false;
|
|
MessageCompleted = false;
|
|
DataBits = status == STATUS_GOOD ? (byte)0x00 : (byte)0x01;
|
|
SetPhase(BusPhase_Status);
|
|
}
|
|
|
|
void SetPhase(byte phase)
|
|
{
|
|
if (Phase == phase)
|
|
return;
|
|
|
|
Phase = phase;
|
|
busPhaseChanged = true;
|
|
|
|
switch (phase)
|
|
{
|
|
case BusPhase_BusFree:
|
|
BSY = false;
|
|
MSG = false;
|
|
CD = false;
|
|
IO = false;
|
|
REQ = false;
|
|
pce.IntDataTransferComplete = false;
|
|
break;
|
|
case BusPhase_Command:
|
|
BSY = true;
|
|
MSG = false;
|
|
CD = true;
|
|
IO = false;
|
|
REQ = true;
|
|
break;
|
|
case BusPhase_DataIn:
|
|
BSY = true;
|
|
MSG = false;
|
|
CD = false;
|
|
IO = true;
|
|
REQ = false;
|
|
break;
|
|
case BusPhase_DataOut:
|
|
BSY = true;
|
|
MSG = false;
|
|
CD = false;
|
|
IO = false;
|
|
REQ = true;
|
|
break;
|
|
case BusPhase_MessageIn:
|
|
BSY = true;
|
|
MSG = true;
|
|
CD = true;
|
|
IO = true;
|
|
REQ = true;
|
|
break;
|
|
case BusPhase_MessageOut:
|
|
BSY = true;
|
|
MSG = true;
|
|
CD = true;
|
|
IO = false;
|
|
REQ = true;
|
|
break;
|
|
case BusPhase_Status:
|
|
BSY = true;
|
|
MSG = false;
|
|
CD = true;
|
|
IO = true;
|
|
REQ = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
public void SyncState(Serializer ser)
|
|
{
|
|
ser.BeginSection("SCSI");
|
|
ser.Sync("BSY", ref bsy);
|
|
ser.Sync("SEL", ref sel);
|
|
ser.Sync("CD", ref cd);
|
|
ser.Sync("IO", ref io);
|
|
ser.Sync("MSG", ref msg);
|
|
ser.Sync("REQ", ref req);
|
|
ser.Sync("ACK", ref ack);
|
|
ser.Sync("ATN", ref atn);
|
|
ser.Sync("RST", ref rst);
|
|
ser.Sync("DataBits", ref DataBits);
|
|
ser.Sync("Phase", ref Phase);
|
|
|
|
ser.Sync("MessageCompleted", ref MessageCompleted);
|
|
ser.Sync("StatusCompleted", ref StatusCompleted);
|
|
ser.Sync("MessageValue", ref MessageValue);
|
|
|
|
ser.Sync("DataReadWaitTimer", ref DataReadWaitTimer);
|
|
ser.Sync("DataReadInProgress", ref DataReadInProgress);
|
|
ser.Sync("DataTransferWasDone", ref DataTransferWasDone);
|
|
ser.Sync("DataTransferInProgress", ref DataTransferInProgress);
|
|
ser.Sync("CurrentReadingSector", ref CurrentReadingSector);
|
|
ser.Sync("SectorsLeftToRead", ref SectorsLeftToRead);
|
|
|
|
ser.Sync("CommandBuffer", ref CommandBuffer.buffer, false);
|
|
ser.Sync("CommandBufferPosition", ref CommandBuffer.Position);
|
|
|
|
ser.Sync("DataInBuffer", ref DataIn.buffer, false);
|
|
ser.Sync("DataInHead", ref DataIn.head);
|
|
ser.Sync("DataInTail", ref DataIn.tail);
|
|
ser.Sync("DataInSize", ref DataIn.size);
|
|
|
|
ser.Sync("AudioStartLBA", ref audioStartLBA);
|
|
ser.Sync("AudioEndLBA", ref audioEndLBA);
|
|
ser.EndSection();
|
|
}
|
|
}
|
|
} |