BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES
nattthebear eb2ec58b1b Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened.
For snes, we're looking at:
0 = latch goes low
1 = latch goes high
2 = left port strobed
3 = right port strobed
2016-02-29 21:22:30 -05:00
..
LibsnesApi.cs snes CDL 2015-11-03 23:45:57 -06:00
LibsnesApi_BRK.cs fix snes gfx debugger scanline CB 2015-11-15 18:04:42 -06:00
LibsnesApi_CMD.cs fix snes savestates? 2013-11-25 20:51:26 +00:00
LibsnesApi_Enums.cs fix snes gfx debugger scanline CB 2015-11-15 18:04:42 -06:00
LibsnesApi_QUERY.cs CDL - fix snes games with no cartram 2015-11-03 23:59:42 -06:00
LibsnesApi_SIG.cs fix snes gfx debugger scanline CB 2015-11-15 18:04:42 -06:00
LibsnesCore.cs Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened. 2016-02-29 21:22:30 -05:00
SNESGraphicsDecoder.cs fix crashy bugs in snes gfx debugger 2015-11-15 18:02:20 -06:00
SnesColors.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00