58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using System.Collections.Generic;
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namespace BizHawk.Emulation.Common
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{
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public interface ITraceSink
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{
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void Put(TraceInfo info);
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}
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/// <summary>
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/// This service allows the core to dump a cpu trace to the client
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/// If available the Trace Logger tool will be available on the client
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/// </summary>
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public interface ITraceable : IEmulatorService
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{
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//bool Enabled { get; set; }
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/// <summary>
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/// The header that would be used by a trace logger
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/// </summary>
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string Header { get; set; }
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/// <summary>
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/// The current log of cpu instructions
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/// </summary>
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//IEnumerable<TraceInfo> Contents { get; }
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/// <summary>
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/// Takes the current log of cpu instructions, when doing so, it will clear the contents from the buffer
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/// </summary>
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//IEnumerable<TraceInfo> TakeContents();
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//void Put(TraceInfo content);
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//that's right, we can only have one sink.
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//a sink can route to two other sinks if it has to, though
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ITraceSink Sink { get; set; }
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/// <summary>
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/// This is defined as equivalent to Sink != null
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/// It's put here because it's such a common operation to check whether it's enabled, and it's not nice to write Sink != null all over
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/// </summary>
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bool Enabled { get; }
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/// <summary>
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/// This is defined as equivalent to Sink.Put
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/// TBD: could it be defined as equivalent to if(Enabled) Sink.Put()? Probably not, that's just a small amount of wasted work
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/// </summary>
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void Put(TraceInfo info);
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}
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public class TraceInfo
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{
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public string Disassembly { get; set; }
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public string RegisterInfo { get; set; }
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}
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}
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