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D3D8Base
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N64: Committing the D3D8 Interceptor project for jabo
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2014-07-19 02:19:43 +00:00 |
D3D8Interceptor
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Fixing a few filenames from the last commit
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2014-07-19 18:39:17 +00:00 |
Direct3D8Functions.cpp
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jabo-fix antialiasing
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2014-07-27 06:25:59 +00:00 |
Direct3DBaseTexture8Functions.cpp
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N64: Some d3d8 wrapper code cleanup
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2014-07-22 01:05:39 +00:00 |
Direct3DCubeTexture8Functions.cpp
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Split the D3D8Interceptor code into separate files
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2014-07-19 18:35:47 +00:00 |
Direct3DDevice8Functions.cpp
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N64: Set jabo to render to an offscreen surface
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2014-07-23 02:44:33 +00:00 |
Direct3DIndexBuffer8Functions.cpp
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N64: Some d3d8 wrapper code cleanup
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2014-07-22 01:05:39 +00:00 |
Direct3DResource8Functions.cpp
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N64: Some d3d8 wrapper code cleanup
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2014-07-22 01:05:39 +00:00 |
Direct3DSurface8Functions.cpp
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N64: Some d3d8 wrapper code cleanup
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2014-07-22 01:05:39 +00:00 |
Direct3DSwapChain8Functions.cpp
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Split the D3D8Interceptor code into separate files
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2014-07-19 18:35:47 +00:00 |
Direct3DTexture8Functions.cpp
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N64: Some d3d8 wrapper code cleanup
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2014-07-22 01:05:39 +00:00 |
Direct3DVertexBuffer8Functions.cpp
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N64: Some d3d8 wrapper code cleanup
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2014-07-22 01:05:39 +00:00 |
Direct3DVolume8Functions.cpp
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Split the D3D8Interceptor code into separate files
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2014-07-19 18:35:47 +00:00 |
Direct3DVolumeTexture8Functions.cpp
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N64: Fixed the problem with the D3D8 wrapper crashing when exiting or rebooting the core. Made sure to free the libraries so rebooting works. Started to clean up the code.
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2014-07-20 02:38:57 +00:00 |
PointerSet.h
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Split the D3D8Interceptor code into separate files
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2014-07-19 18:35:47 +00:00 |
d3d8Wrapper.cpp
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jabo-fix antialiasing
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2014-07-27 06:25:59 +00:00 |
d3d8Wrapper.h
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N64: Set jabo to render to an offscreen surface
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2014-07-23 02:44:33 +00:00 |