BizHawk/libmupen64plus/D3D8Interceptor
zeromus 5639284a81 jabo-fix antialiasing 2014-07-27 06:25:59 +00:00
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D3D8Base N64: Committing the D3D8 Interceptor project for jabo 2014-07-19 02:19:43 +00:00
D3D8Interceptor Fixing a few filenames from the last commit 2014-07-19 18:39:17 +00:00
Direct3D8Functions.cpp jabo-fix antialiasing 2014-07-27 06:25:59 +00:00
Direct3DBaseTexture8Functions.cpp N64: Some d3d8 wrapper code cleanup 2014-07-22 01:05:39 +00:00
Direct3DCubeTexture8Functions.cpp Split the D3D8Interceptor code into separate files 2014-07-19 18:35:47 +00:00
Direct3DDevice8Functions.cpp N64: Set jabo to render to an offscreen surface 2014-07-23 02:44:33 +00:00
Direct3DIndexBuffer8Functions.cpp N64: Some d3d8 wrapper code cleanup 2014-07-22 01:05:39 +00:00
Direct3DResource8Functions.cpp N64: Some d3d8 wrapper code cleanup 2014-07-22 01:05:39 +00:00
Direct3DSurface8Functions.cpp N64: Some d3d8 wrapper code cleanup 2014-07-22 01:05:39 +00:00
Direct3DSwapChain8Functions.cpp Split the D3D8Interceptor code into separate files 2014-07-19 18:35:47 +00:00
Direct3DTexture8Functions.cpp N64: Some d3d8 wrapper code cleanup 2014-07-22 01:05:39 +00:00
Direct3DVertexBuffer8Functions.cpp N64: Some d3d8 wrapper code cleanup 2014-07-22 01:05:39 +00:00
Direct3DVolume8Functions.cpp Split the D3D8Interceptor code into separate files 2014-07-19 18:35:47 +00:00
Direct3DVolumeTexture8Functions.cpp N64: Fixed the problem with the D3D8 wrapper crashing when exiting or rebooting the core. Made sure to free the libraries so rebooting works. Started to clean up the code. 2014-07-20 02:38:57 +00:00
PointerSet.h Split the D3D8Interceptor code into separate files 2014-07-19 18:35:47 +00:00
d3d8Wrapper.cpp jabo-fix antialiasing 2014-07-27 06:25:59 +00:00
d3d8Wrapper.h N64: Set jabo to render to an offscreen surface 2014-07-23 02:44:33 +00:00