BizHawk/libmupen64plus/D3D8Interceptor/Direct3DBaseTexture8Functio...

34 lines
961 B
C++

#include "d3d8Wrapper.h"
extern "C"
{
namespace D3D8Wrapper
{
D3D8Wrapper::IDirect3DBaseTexture8::IDirect3DBaseTexture8(D3D8Base::IDirect3DBaseTexture8* pTexture) : IDirect3DResource8((D3D8Base::IDirect3DResource8*) pTexture)
{
LOG("IDirect3DBaseTexture8");
m_pD3D = pTexture;
}
/*STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;*/
STDMETHODIMP_(DWORD) D3D8Wrapper::IDirect3DBaseTexture8::SetLOD(DWORD LODNew)
{
LOG("IDirect3DBaseTexture8::SetLOD");
return m_pD3D->SetLOD(LODNew);
}
/*STDMETHOD_(DWORD, GetLOD)(THIS) PURE;*/
STDMETHODIMP_(DWORD) D3D8Wrapper::IDirect3DBaseTexture8::GetLOD()
{
LOG("IDirect3DBaseTexture8::GetLOD");
return m_pD3D->GetLOD();
}
/*STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;*/
STDMETHODIMP_(DWORD) D3D8Wrapper::IDirect3DBaseTexture8::GetLevelCount()
{
LOG("IDirect3DBaseTexture8::GetLevelCount");
return m_pD3D->GetLevelCount();
}
}
}