68 lines
1.4 KiB
C#
68 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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public partial class NES : IDebuggable
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{
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public IDictionary<string, RegisterValue> GetCpuFlagsAndRegisters()
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{
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return new Dictionary<string, RegisterValue>
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{
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{ "A", cpu.A },
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{ "X", cpu.X },
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{ "Y", cpu.Y },
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{ "S", cpu.S },
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{ "PC", cpu.PC },
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{ "Flag C", cpu.FlagC },
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{ "Flag Z", cpu.FlagZ },
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{ "Flag I", cpu.FlagI },
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{ "Flag D", cpu.FlagD },
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{ "Flag B", cpu.FlagB },
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{ "Flag V", cpu.FlagV },
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{ "Flag N", cpu.FlagN },
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{ "Flag T", cpu.FlagT }
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};
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}
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public void SetCpuRegister(string register, int value)
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{
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switch (register)
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{
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default:
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throw new InvalidOperationException();
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case "A":
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cpu.A = (byte)value;
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break;
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case "X":
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cpu.X = (byte)value;
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break;
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case "Y":
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cpu.Y = (byte)value;
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break;
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case "S":
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cpu.S = (byte)value;
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break;
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case "PC":
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cpu.PC = (ushort)value;
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break;
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case "Flag I":
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cpu.FlagI = value > 0;
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break;
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}
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}
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public bool CanStep(StepType type)
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{
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return false;
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}
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public IMemoryCallbackSystem MemoryCallbacks { get; private set; }
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[FeatureNotImplemented]
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public void Step(StepType type) { throw new NotImplementedException(); }
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}
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}
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