BizHawk/BizHawk.Emulation/Consoles/PC Engine
goyuken 7b7b95e95d add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information. 2013-05-06 20:51:28 +00:00
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ADPCM.cs pce-cd: basically working pretty okay! (fixed bug causing issues with extended ADPCM playback sequences) 2011-09-28 05:03:22 +00:00
ArcadeCard.cs pce-cd: fix Snatcher, Madou Monogatari, Tangai Makyo, ValisIII playable now 2011-09-25 23:34:53 +00:00
Compat.txt gen: rewind is working, savestates are not working [yet]. will fix more tomorrow 2012-09-17 05:48:24 +00:00
Input.cs unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
MemoryMap.Populous.cs pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze 2012-06-03 20:09:09 +00:00
MemoryMap.SF2.cs pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze 2012-06-03 20:09:09 +00:00
MemoryMap.SuperGrafx.cs pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze 2012-06-03 20:09:09 +00:00
MemoryMap.TurboCD.cs pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze 2012-06-03 20:09:09 +00:00
MemoryMap.cs unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
PCEngine.cs add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information. 2013-05-06 20:51:28 +00:00
ScsiCDBus.cs unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
TurboCD.cs pce-cd: fix CD Set Audio End Position command Mode 2 bug - not ending audio playback! 2012-06-03 02:03:31 +00:00
VCE.cs fix some PCE savestate desyncs 2012-03-12 00:14:44 +00:00
VDC.Render.cs unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
VDC.cs fix some PCE savestate desyncs 2012-03-12 00:14:44 +00:00
VPC.cs unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00