BizHawk/libsnes/bsnes/snes/system/system.cpp

269 lines
7.5 KiB
C++

#include <snes/snes.hpp>
#define SYSTEM_CPP
namespace SNES {
System system;
#include <snes/config/config.cpp>
#include <snes/scheduler/scheduler.cpp>
#include <snes/random/random.cpp>
#include "video.cpp"
#include "audio.cpp"
#include "input.cpp"
#include "serialization.cpp"
void System::run() {
scheduler.sync = Scheduler::SynchronizeMode::None;
scheduler.enter();
if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
video.update();
}
}
void System::runtosave() {
if(CPU::Threaded == true) {
scheduler.sync = Scheduler::SynchronizeMode::CPU;
runthreadtosave();
}
if(SMP::Threaded == true) {
scheduler.thread = smp.thread;
runthreadtosave();
}
if(PPU::Threaded == true) {
scheduler.thread = ppu.thread;
runthreadtosave();
}
if(DSP::Threaded == true) {
scheduler.thread = dsp.thread;
runthreadtosave();
}
for(unsigned i = 0; i < cpu.coprocessors.size(); i++) {
Processor &chip = *cpu.coprocessors[i];
scheduler.thread = chip.thread;
runthreadtosave();
}
}
void System::runthreadtosave() {
while(true) {
scheduler.enter();
if(scheduler.exit_reason() == Scheduler::ExitReason::SynchronizeEvent) break;
if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
video.update();
}
}
}
void System::init() {
assert(interface != 0);
#if defined(GAMEBOY)
icd2.init();
#endif
nss.init();
superfx.init();
sa1.init();
necdsp.init();
hitachidsp.init();
armdsp.init();
bsxsatellaview.init();
bsxcartridge.init();
bsxflash.init();
srtc.init();
sdd1.init();
spc7110.init();
obc1.init();
msu1.init();
link.init();
video.init();
audio.init();
input.connect(0, config.controller_port1);
input.connect(1, config.controller_port2);
}
void System::term() {
}
void System::load() {
audio.coprocessor_enable(false);
bus.map_reset();
bus.map_xml();
cpu.enable();
ppu.enable();
if(expansion() == ExpansionPortDevice::BSX) bsxsatellaview.load();
if(cartridge.mode() == Cartridge::Mode::Bsx) bsxcartridge.load();
if(cartridge.mode() == Cartridge::Mode::SufamiTurbo) sufamiturbo.load();
#if defined(GAMEBOY)
if(cartridge.mode() == Cartridge::Mode::SuperGameBoy) icd2.load();
#endif
if(cartridge.has_bsx_slot()) bsxflash.load();
if(cartridge.has_nss_dip()) nss.load();
if(cartridge.has_superfx()) superfx.load();
if(cartridge.has_sa1()) sa1.load();
if(cartridge.has_necdsp()) necdsp.load();
if(cartridge.has_hitachidsp()) hitachidsp.load();
if(cartridge.has_armdsp()) armdsp.load();
if(cartridge.has_srtc()) srtc.load();
if(cartridge.has_sdd1()) sdd1.load();
if(cartridge.has_spc7110()) spc7110.load();
if(cartridge.has_obc1()) obc1.load();
if(cartridge.has_msu1()) msu1.load();
if(cartridge.has_link()) link.load();
serialize_init();
cheat.init();
}
void System::unload() {
if(expansion() == ExpansionPortDevice::BSX) bsxsatellaview.unload();
if(cartridge.mode() == Cartridge::Mode::Bsx) bsxcartridge.unload();
if(cartridge.mode() == Cartridge::Mode::SufamiTurbo) sufamiturbo.unload();
#if defined(GAMEBOY)
if(cartridge.mode() == Cartridge::Mode::SuperGameBoy) icd2.unload();
#endif
if(cartridge.has_bsx_slot()) bsxflash.unload();
if(cartridge.has_nss_dip()) nss.unload();
if(cartridge.has_superfx()) superfx.unload();
if(cartridge.has_sa1()) sa1.unload();
if(cartridge.has_necdsp()) necdsp.unload();
if(cartridge.has_hitachidsp()) hitachidsp.unload();
if(cartridge.has_armdsp()) armdsp.unload();
if(cartridge.has_srtc()) srtc.unload();
if(cartridge.has_sdd1()) sdd1.unload();
if(cartridge.has_spc7110()) spc7110.unload();
if(cartridge.has_obc1()) obc1.unload();
if(cartridge.has_msu1()) msu1.unload();
if(cartridge.has_link()) link.unload();
}
void System::power() {
random.seed((unsigned)interface()->randomSeed());
region = config.region;
expansion = config.expansion_port;
if(region.value == Region::Autodetect) {
region = (cartridge.region() == Cartridge::Region::NTSC ? Region::NTSC : Region::PAL);
}
cpu_frequency = region() == Region::NTSC ? config.cpu.ntsc_frequency : config.cpu.pal_frequency;
apu_frequency = region() == Region::NTSC ? config.smp.ntsc_frequency : config.smp.pal_frequency;
cpu.power();
smp.power();
dsp.power();
ppu.power();
if(expansion() == ExpansionPortDevice::BSX) bsxsatellaview.power();
if(cartridge.mode() == Cartridge::Mode::Bsx) bsxcartridge.power();
#if defined(GAMEBOY)
if(cartridge.mode() == Cartridge::Mode::SuperGameBoy) icd2.power();
#endif
if(cartridge.has_bsx_slot()) bsxflash.power();
if(cartridge.has_nss_dip()) nss.power();
if(cartridge.has_superfx()) superfx.power();
if(cartridge.has_sa1()) sa1.power();
if(cartridge.has_necdsp()) necdsp.power();
if(cartridge.has_hitachidsp()) hitachidsp.power();
if(cartridge.has_armdsp()) armdsp.power();
if(cartridge.has_srtc()) srtc.power();
if(cartridge.has_sdd1()) sdd1.power();
if(cartridge.has_spc7110()) spc7110.power();
if(cartridge.has_obc1()) obc1.power();
if(cartridge.has_msu1()) msu1.power();
if(cartridge.has_link()) link.power();
reset();
}
void System::reset() {
cpu.reset();
smp.reset();
dsp.reset();
ppu.reset();
if(expansion() == ExpansionPortDevice::BSX) bsxsatellaview.reset();
if(cartridge.mode() == Cartridge::Mode::Bsx) bsxcartridge.reset();
#if defined(GAMEBOY)
if(cartridge.mode() == Cartridge::Mode::SuperGameBoy) icd2.reset();
#endif
if(cartridge.has_bsx_slot()) bsxflash.reset();
if(cartridge.has_nss_dip()) nss.reset();
if(cartridge.has_superfx()) superfx.reset();
if(cartridge.has_sa1()) sa1.reset();
if(cartridge.has_necdsp()) necdsp.reset();
if(cartridge.has_hitachidsp()) hitachidsp.reset();
if(cartridge.has_armdsp()) armdsp.reset();
if(cartridge.has_srtc()) srtc.reset();
if(cartridge.has_sdd1()) sdd1.reset();
if(cartridge.has_spc7110()) spc7110.reset();
if(cartridge.has_obc1()) obc1.reset();
if(cartridge.has_msu1()) msu1.reset();
if(cartridge.has_link()) link.reset();
#if defined(GAMEBOY)
if(cartridge.mode() == Cartridge::Mode::SuperGameBoy) cpu.coprocessors.append(&icd2);
#endif
if(cartridge.has_superfx()) cpu.coprocessors.append(&superfx);
if(cartridge.has_sa1()) cpu.coprocessors.append(&sa1);
if(cartridge.has_necdsp()) cpu.coprocessors.append(&necdsp);
if(cartridge.has_hitachidsp()) cpu.coprocessors.append(&hitachidsp);
if(cartridge.has_armdsp()) cpu.coprocessors.append(&armdsp);
if(cartridge.has_msu1()) cpu.coprocessors.append(&msu1);
if(cartridge.has_link()) cpu.coprocessors.append(&link);
scheduler.init();
input.connect(0, config.controller_port1);
input.connect(1, config.controller_port2);
}
void System::scanline() {
video.scanline();
/*
* the idea is to have the frame boundary (for framestep tasing) come as soon as possible
* after the end of a visible frame, so it comes before the input poll.
* the old number was constant 241, which is at a very odd time for NTSC.
* the new numbers are the minimum possible to still capture a full frame; any lower,
* and the last scanline(s) of the frame are still from the old frame.
*/
int stopline;
if (ppu.overscan()) // (region != Region::NTSC)
stopline = 240;
else
stopline = 225;
if(cpu.vcounter() == stopline) scheduler.exit(Scheduler::ExitReason::FrameEvent);
}
void System::frame() {
}
System::System() {
region = Region::Autodetect;
expansion = ExpansionPortDevice::BSX;
}
}
//zero 04-sep-2012
extern "C" void snes_set_layer_enable(int layer, int priority, bool enable)
{
SNES::ppu.layer_enable(layer, priority, enable);
}