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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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3f866f6d7f
BizHawk
/
libsnes
/
bsnes
/
snes
/
cpu
History
zeromus
a60be7d2c9
avert your eyes
2017-04-05 20:03:49 -05:00
..
core
avert your eyes
2017-04-05 20:03:49 -05:00
dma
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
memory
snes CDL
2015-11-03 23:45:57 -06:00
mmio
Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened.
2016-02-29 21:22:30 -05:00
timing
Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened.
2016-02-29 21:22:30 -05:00
cpu.cpp
snes CDL
2015-11-03 23:45:57 -06:00
cpu.hpp
snes CDL
2015-11-03 23:45:57 -06:00
serialization.cpp
switch snes core back to external process. more refined this time. support use of performance core.
2012-12-25 20:36:04 +00:00