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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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3f866f6d7f
BizHawk
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BizHawk.Client.EmuHawk
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DisplayManager
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J.D. Purcell
0b81463408
Make sure Direct3D objects get disposed. Fixes all SlimDX warnings when exiting.
2017-04-08 15:18:55 -04:00
..
BaseFilter.cs
add autoprescale concept. default it to on, since really I can't think of when you'd ever not want it, except in some very low-spec system scenarios. Add NOP concept to filter chain, potentially troublesome
2016-03-23 20:26:31 -05:00
Gui.cs
fix new bug in game extra padding
2016-03-27 21:02:18 -05:00
Retro.cs
Make sure Direct3D objects get disposed. Fixes all SlimDX warnings when exiting.
2017-04-08 15:18:55 -04:00
Utils.cs
displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel
2014-12-13 23:04:22 +00:00