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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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3ebd9bb2df
BizHawk
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output
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jdpurcell
2f5a7543ca
Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
2015-02-04 04:31:41 +00:00
..
Gameboy
/Palettes
Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and
2014-12-20 13:36:36 +00:00
Lua
Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and
2014-12-20 13:36:36 +00:00
NES
/Palettes
load 512-entry palettes, but dont do anything with them yet
2014-08-14 15:52:25 +00:00
Shaders
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
dll
Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
2015-02-04 04:31:41 +00:00
gamedb
Fix URL.
2014-12-30 01:46:33 +00:00
7z.dll
move output folder up one level
2013-11-03 14:06:46 +00:00
defctrl.json
psx - A cant be the default MODE button for dualshock, lets try D
2014-12-17 03:35:41 +00:00