BizHawk/Assets
adelikat cea0e80637 DS cross hair display script - account for movie playback 2020-03-28 17:27:51 -05:00
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Gameboy/Palettes move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
Lua DS cross hair display script - account for movie playback 2020-03-28 17:27:51 -05:00
NES/Palettes Delete FCEUX.pal 2017-10-22 13:22:21 -04:00
Shaders Retroizer Shader + Time uniform in custom shaders 2017-10-23 23:31:56 +02:00
Tools move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
dll Fix .so versioning 2019-10-25 21:33:05 +10:00
gamedb O2Hawk: add PAL mode 2020-03-20 16:39:14 -04:00
EmuHawkMono.sh Add --mono-no-redirect to run script, disables writing stdout to file 2019-12-28 02:15:51 +10:00
defctrl.json DS Hawk (#1884) 2020-03-21 10:53:30 -05:00
libbizlynx.dll.so Port Handy (Lynx core) 2019-10-25 21:36:18 +10:00
libbizswan.dll.so Port Cygne (Wonderswan core) 2019-10-25 21:46:17 +10:00
libblip_buf.so.1.1.1 Fix .so versioning 2019-10-25 21:33:05 +10:00
libgambatte.dll.so Port Gambatte 2019-10-25 22:07:14 +10:00
libvbanext.dll.so Port VBA-Next 2019-10-25 21:39:46 +10:00