BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Tia/Tia.MissleData.cs

161 lines
3.6 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
public partial class TIA
{
private struct MissileData
{
public bool Enabled;
public bool ResetToPlayer;
public byte HPosCnt;
public byte Size;
public byte Number;
public byte Hm;
public byte Collisions;
// Resp commands do not trigger start signals for main copies. We need to model this
public int Draw_To;
public byte ScanCnt;
public bool ScanCntInit;
public int Start_Signal;
public int Signal_Reached;
public bool Tick()
{
var result = false;
if (ScanCntInit==true)
{
if (ScanCnt < (1 << Size) && Enabled && !ResetToPlayer)
{
result = true;
ScanCnt++;
} else
{
ScanCntInit = false;
}
}
/*
// At hPosCnt == 0, start drawing the missile, if enabled
if (HPosCnt < (1 << Size))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
if ((Number & 0x07) == 0x01 || ((Number & 0x07) == 0x03))
{
if (HPosCnt >= 16 && HPosCnt <= (16 + (1 << Size) - 1))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
}
if ((Number & 0x07) == 0x02 || ((Number & 0x07) == 0x03) || ((Number & 0x07) == 0x06))
{
if (HPosCnt >= 32 && HPosCnt <= (32 + (1 << Size) - 1))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
}
if ((Number & 0x07) == 0x04 || (Number & 0x07) == 0x06)
{
if (HPosCnt >= 64 && HPosCnt <= (64 + (1 << Size) - 1))
{
if (Enabled && !ResetToPlayer)
{
// Draw the missile
result = true;
}
}
}*/
if (Start_Signal == 160)
{
ScanCnt = 0;
Start_Signal++;
ScanCntInit = true;
}
if (Start_Signal == 16 && ((Number & 0x07) == 0x01 || ((Number & 0x07) == 0x03)))
{
ScanCnt = 0;
Start_Signal++;
ScanCntInit = true;
}
if (Start_Signal == 32 && ((Number & 0x07) == 0x02 || ((Number & 0x07) == 0x03) || ((Number & 0x07) == 0x06)))
{
ScanCnt = 0;
Start_Signal++;
ScanCntInit = true;
}
if (Start_Signal == 64 && ((Number & 0x07) == 0x04 || ((Number & 0x07) == 0x06)))
{
ScanCnt = 0;
Start_Signal++;
ScanCntInit = true;
}
// Increment the counter
HPosCnt++;
// Counter loops at 160
HPosCnt %= 160;
//our goal here is to send a start signal 4 clocks before drawing begins. The properly emulates
//drawing on a real TIA
if (HPosCnt == 156 || HPosCnt == 12 || HPosCnt == 28 || HPosCnt == 60)
{
Start_Signal = HPosCnt;
Signal_Reached = HPosCnt + 5;
}
if (Start_Signal < Signal_Reached)
{
Start_Signal++;
}
return result;
}
public void SyncState(Serializer ser)
{
ser.BeginSection("Missile");
ser.Sync("enabled", ref Enabled);
ser.Sync("resetToPlayer", ref ResetToPlayer);
ser.Sync("hPosCnt", ref HPosCnt);
ser.Sync("size", ref Size);
ser.Sync("number", ref Number);
ser.Sync("HM", ref Hm);
ser.Sync("collisions", ref Collisions);
ser.Sync("start_signal", ref Start_Signal);
ser.Sync("signal_reached", ref Signal_Reached);
ser.Sync("draw_to", ref Draw_To);
ser.Sync("scanCnt", ref ScanCnt);
ser.Sync("scanCntInit", ref ScanCntInit);
ser.EndSection();
}
}
}
}