BizHawk/quicknes/nes_emu/Nes_Emu.h

285 lines
9.7 KiB
C++

// NES video game console emulator with snapshot support
// Nes_Emu 0.7.0
#ifndef NES_EMU_H
#define NES_EMU_H
#include "blargg_common.h"
#include "Multi_Buffer.h"
#include "Nes_Cart.h"
#include "Nes_Core.h"
class Nes_State;
// Register optional mappers included with Nes_Emu
void register_optional_mappers();
extern const char unsupported_mapper []; // returned when cartridge uses unsupported mapper
class Nes_Emu {
public:
Nes_Emu();
virtual ~Nes_Emu();
// Basic setup
// Load iNES file into emulator and clear recording
blargg_err_t load_ines( Auto_File_Reader );
// Set sample rate for sound generation
blargg_err_t set_sample_rate( long );
// Size and depth of graphics buffer required for rendering. Note that this
// is larger than the actual image, with a temporary area around the edge
// that gets filled with junk. Its height is many times larger in Nes_Recorder
// to allow caching of multiple images.
enum { buffer_width = Nes_Ppu::buffer_width };
int buffer_height() const { return buffer_height_; }
enum { bits_per_pixel = 8 };
private:
// Set graphics buffer to render pixels to. Pixels points to top-left pixel and
// row_bytes is the number of bytes to get to the next line (positive or negative).
void set_pixels( void* pixels, long row_bytes );
public:
// Size of image generated in graphics buffer
enum { image_width = 256 };
enum { image_height = 240 };
// Basic emulation
// Emulate one video frame using joypad1 and joypad2 as input. Afterwards, image
// and sound are available for output using the accessors below.
// A connected controller should have 0xffffff** in the high bits, or 0x000000**
// if emulating an incorrectly made third party controller. A disconnected controller
// should be 0x00000000 exactly.
virtual blargg_err_t emulate_frame( uint32_t joypad1, uint32_t joypad2 );
// Maximum size of palette that can be generated
enum { max_palette_size = 256 };
// Result of current frame
struct frame_t
{
int joypad_read_count; // number of times joypads were strobed (read)
int burst_phase; // NTSC burst phase for frame (0, 1, or 2)
int sample_count; // number of samples (always a multiple of chan_count)
int chan_count; // 1: mono, 2: stereo
int top; // top-left position of image in graphics buffer
enum { left = 8 };
unsigned char* pixels; // pointer to top-left pixel of image
long pitch; // number of bytes to get to next row of image
int palette_begin; // first host palette entry, as set by set_palette_range()
int palette_size; // number of entries used for current frame
short palette [max_palette_size]; // [palette_begin to palette_begin+palette_size-1]
};
frame_t const& frame() const { return *frame_; }
// Read samples for the current frame. Returns number of samples read into buffer.
// Currently all samples must be read in one call.
virtual long read_samples( short* out, long max_samples );
// Additional features
// Use already-loaded cartridge. Retains pointer, so it must be kept around until
// closed. A cartridge can be shared among multiple emulators. After opening,
// cartridge's CHR data shouldn't be modified since a copy is cached internally.
blargg_err_t set_cart( Nes_Cart const* );
// Pointer to current cartridge, or NULL if none is loaded
Nes_Cart const* cart() const { return emu.cart; }
// Free any memory and close cartridge, if one was currently open. A new cartridge
// must be opened before further emulation can take place.
void close();
// Emulate powering NES off and then back on. If full_reset is false, emulates
// pressing the reset button only, which doesn't affect memory, otherwise
// emulates powering system off then on.
virtual void reset( bool full_reset = true, bool erase_battery_ram = false );
// Number of undefined CPU instructions encountered. Cleared after reset() and
// load_state(). A non-zero value indicates that cartridge is probably
// incompatible.
unsigned long error_count() const { return emu.error_count; }
// Sound
// Set sample rate and use a custom sound buffer instead of the default
// mono buffer, i.e. Nes_Buffer, Effects_Buffer, etc..
blargg_err_t set_sample_rate( long rate, Multi_Buffer* );
// Adjust effective frame rate by changing how many samples are generated each frame.
// Allows fine tuning of frame rate to improve synchronization.
void set_frame_rate( double rate );
// Number of sound channels for current cartridge
int channel_count() const { return channel_count_; }
// Frequency equalizer parameters
struct equalizer_t {
double treble; // 5.0 = extra-crisp, -200.0 = muffled
long bass; // 0 = deep, 20000 = tinny
};
// Current frequency equalization
equalizer_t const& equalizer() const { return equalizer_; }
// Change frequency equalization
void set_equalizer( equalizer_t const& );
// Equalizer presets
static equalizer_t const nes_eq; // NES
static equalizer_t const famicom_eq; // Famicom
static equalizer_t const tv_eq; // TV speaker
// File save/load
// Save emulator state
void save_state( Nes_State* s ) const { emu.save_state( s ); }
blargg_err_t save_state( Auto_File_Writer ) const;
// Load state into emulator
void load_state( Nes_State const& );
blargg_err_t load_state( Auto_File_Reader );
// True if current cartridge claims it uses battery-backed memory
bool has_battery_ram() const { return cart()->has_battery_ram(); }
// Save current battery RAM
blargg_err_t save_battery_ram( Auto_File_Writer );
// Load battery RAM from file. Best called just after reset() or loading cartridge.
blargg_err_t load_battery_ram( Auto_File_Reader );
// Graphics
// Number of frames generated per second
enum { frame_rate = 60 };
// Size of fixed NES color table (including the 8 color emphasis modes)
enum { color_table_size = 8 * 64 };
// NES color lookup table based on standard NTSC TV decoder. Use nes_ntsc.h to
// generate a palette with custom parameters.
struct rgb_t { unsigned char red, green, blue; };
static rgb_t const nes_colors [color_table_size];
// Hide/show/enhance sprites. Sprite mode does not affect emulation accuracy.
enum sprite_mode_t {
sprites_hidden = 0,
sprites_visible = 8, // limit of 8 sprites per scanline as on NES (default)
sprites_enhanced = 64 // unlimited sprites per scanline (no flickering)
};
void set_sprite_mode( sprite_mode_t n ) { emu.ppu.sprite_limit = n; }
// Set range of host palette entries to use in graphics buffer; default uses
// all of them. Begin will be rounded up to next multiple of palette_alignment.
// Use frame().palette_begin to find the adjusted beginning entry used.
enum { palette_alignment = 64 };
void set_palette_range( int begin, int end = 256 );
// Access to emulated memory, for viewer/cheater/debugger
// CHR
byte const* chr_mem();
long chr_size() const;
void write_chr( void const*, long count, long offset );
// Nametable
byte* nametable_mem() { return emu.ppu.impl->nt_ram; }
long nametable_size() const { return 0x1000; }
// Built-in 2K memory
enum { low_mem_size = 0x800 };
byte* low_mem() { return emu.low_mem; }
// Optional 8K memory
enum { high_mem_size = 0x2000 };
byte* high_mem() { return emu.impl->sram; }
// Prg peek/poke for debuggin
byte peek_prg(nes_addr_t addr) const { return *static_cast<Nes_Cpu>(emu).get_code(addr); }
void poke_prg(nes_addr_t addr, byte value) { *static_cast<Nes_Cpu>(emu).get_code(addr) = value; }
byte peek_ppu(int addr) { return emu.ppu.peekaddr(addr); }
void get_regs(unsigned int *dest) const;
byte get_ppu2000() const { return emu.ppu.w2000; }
byte* pal_mem() { return emu.ppu.palette; }
byte* oam_mem() { return emu.ppu.spr_ram; }
void set_tracecb(void (*cb)(unsigned int *dest)) { emu.set_tracecb(cb); }
// End of public interface
public:
blargg_err_t set_sample_rate( long rate, class Nes_Buffer* );
blargg_err_t set_sample_rate( long rate, class Nes_Effects_Buffer* );
void irq_changed() { emu.irq_changed(); }
private:
friend class Nes_Recorder;
frame_t* frame_;
int buffer_height_;
bool fade_sound_in;
bool fade_sound_out;
virtual blargg_err_t init_();
virtual void loading_state( Nes_State const& ) { }
void load_state( Nes_State_ const& );
void save_state( Nes_State_* s ) const { emu.save_state( s ); }
int joypad_read_count() const { return emu.joypad_read_count; }
long timestamp() const { return emu.nes.frame_count; }
void set_timestamp( long t ) { emu.nes.frame_count = t; }
private:
// noncopyable
Nes_Emu( const Nes_Emu& );
Nes_Emu& operator = ( const Nes_Emu& );
// sound
Multi_Buffer* default_sound_buf;
Multi_Buffer* sound_buf;
unsigned sound_buf_changed_count;
Silent_Buffer silent_buffer;
equalizer_t equalizer_;
int channel_count_;
bool sound_enabled;
void enable_sound( bool );
void clear_sound_buf();
void fade_samples( blip_sample_t*, int size, int step );
char* host_pixel_buff;
char* host_pixels;
int host_palette_size;
frame_t single_frame;
Nes_Cart private_cart;
Nes_Core emu; // large; keep at end
bool init_called;
blargg_err_t auto_init();
};
inline void Nes_Emu::set_pixels( void* p, long n )
{
host_pixels = (char*) p + n;
emu.ppu.host_row_bytes = n;
}
inline byte const* Nes_Emu::chr_mem()
{
return cart()->chr_size() ? (byte*) cart()->chr() : emu.ppu.impl->chr_ram;
}
inline long Nes_Emu::chr_size() const
{
return cart()->chr_size() ? cart()->chr_size() : emu.ppu.chr_addr_size;
}
#endif