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ShuriZma
/
BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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3ce7d48cc5
BizHawk
/
output
History
zeromus
2cd1ef1c63
psx - savestates
2014-12-12 11:07:47 +00:00
..
Gameboy
/Palettes
move output folder up one level
2013-11-03 14:06:46 +00:00
Lua
add Lua script that shows a target on screen for the zapper x,y
2014-05-16 22:55:11 +00:00
NES
/Palettes
load 512-entry palettes, but dont do anything with them yet
2014-08-14 15:52:25 +00:00
Shaders
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
dll
psx - savestates
2014-12-12 11:07:47 +00:00
gamedb
set gamedb "LYNX" to "Lynx" for consistency
2014-11-21 01:38:01 +00:00
7z.dll
move output folder up one level
2013-11-03 14:06:46 +00:00
defctrl.json
psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
2014-12-10 23:43:11 +00:00