BizHawk/BizHawk.MultiClient/tools/NES/NESGameGenie.cs

420 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using System.Globalization;
using BizHawk.Client.Common;
using BizHawk.Emulation.Consoles.Nintendo;
namespace BizHawk.MultiClient
{
public partial class NESGameGenie : Form
{
private int? _address = null;
private int? _value = null;
private int? _compare = null;
private readonly Dictionary<char, int> GameGenieTable = new Dictionary<char, int>();
public int? Address { get { return _address; } }
public int? Value { get { return _value; } }
public int? Compare { get { return _compare; } }
public NESGameGenie()
{
InitializeComponent();
Closing += (o, e) => SaveConfigSettings();
GameGenieTable.Add('A', 0); //0000
GameGenieTable.Add('P', 1); //0001
GameGenieTable.Add('Z', 2); //0010
GameGenieTable.Add('L', 3); //0011
GameGenieTable.Add('G', 4); //0100
GameGenieTable.Add('I', 5); //0101
GameGenieTable.Add('T', 6); //0110
GameGenieTable.Add('Y', 7); //0111
GameGenieTable.Add('E', 8); //1000
GameGenieTable.Add('O', 9); //1001
GameGenieTable.Add('X', 10); //1010
GameGenieTable.Add('U', 11); //1011
GameGenieTable.Add('K', 12); //1100
GameGenieTable.Add('S', 13); //1101
GameGenieTable.Add('V', 14); //1110
GameGenieTable.Add('N', 15); //1111
}
private void NESGameGenie_Load(object sender, EventArgs e)
{
AddCheat.Enabled = false;
if (Global.Config.NESGGSaveWindowPosition && Global.Config.NESGGWndx >= 0 && Global.Config.NESGGWndy >= 0)
{
Location = new Point(Global.Config.NESGGWndx, Global.Config.NESGGWndy);
}
}
private void SaveConfigSettings()
{
Global.Config.NESGGWndx = Location.X;
Global.Config.NESGGWndy = Location.Y;
}
private void GameGenieCode_KeyPress(object sender, KeyPressEventArgs e)
{
//Make uppercase
if (e.KeyChar >= 97 && e.KeyChar < 123)
e.KeyChar -= (char)32;
if (!(GameGenieTable.ContainsKey(e.KeyChar)))
{
if (e.KeyChar != (char)Keys.Back || e.KeyChar == '\b' || e.KeyChar == 22 || e.KeyChar == 1 || e.KeyChar == 3)
{
e.Handled = true;
}
}
else
{
Encoding.Checked = false;
}
}
public void DecodeGameGenieCode(string code)
{
//char 3 bit 3 denotes the code length.
if (code.Length == 6)
{
//Char # | 1 | 2 | 3 | 4 | 5 | 6 |
//Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
//maps to|1|6|7|8|H|2|3|4|-|I|J|K|L|A|B|C|D|M|N|O|5|E|F|G|
_value = 0;
_address = 0x8000;
int x;
GameGenieTable.TryGetValue(code[0], out x);
_value |= (x & 0x07);
_value |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[1], out x);
_value |= (x & 0x07) << 4;
_address |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[2], out x);
_address |= (x & 0x07) << 4;
GameGenieTable.TryGetValue(code[3], out x);
_address |= (x & 0x07) << 12;
_address |= (x & 0x08);
GameGenieTable.TryGetValue(code[4], out x);
_address |= (x & 0x07);
_address |= (x & 0x08) << 8;
GameGenieTable.TryGetValue(code[5], out x);
_address |= (x & 0x07) << 8;
_value |= (x & 0x08);
SetProperties();
}
else if (code.Length == 8)
{
//Char # | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
//Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
//maps to|1|6|7|8|H|2|3|4|-|I|J|K|L|A|B|C|D|M|N|O|%|E|F|G|!|^|&|*|5|@|#|$|
_value = 0;
_address = 0x8000;
_compare = 0;
int x;
GameGenieTable.TryGetValue(code[0], out x);
_value |= (x & 0x07);
_value |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[1], out x);
_value |= (x & 0x07) << 4;
_address |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[2], out x);
_address |= (x & 0x07) << 4;
GameGenieTable.TryGetValue(code[3], out x);
_address |= (x & 0x07) << 12;
_address |= (x & 0x08);
GameGenieTable.TryGetValue(code[4], out x);
_address |= (x & 0x07);
_address |= (x & 0x08) << 8;
GameGenieTable.TryGetValue(code[5], out x);
_address |= (x & 0x07) << 8;
_compare |= (x & 0x08);
GameGenieTable.TryGetValue(code[6], out x);
_compare |= (x & 0x07);
_compare |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[7], out x);
_compare |= (x & 0x07) << 4;
_value |= (x & 0x08);
SetProperties();
}
}
private void SetProperties()
{
if (_address.HasValue)
{
AddressBox.SetFromRawInt(_address.Value);
}
else
{
AddressBox.ResetText();
}
if (_compare.HasValue)
{
CompareBox.SetFromRawInt(_compare.Value);
}
else
{
CompareBox.ResetText();
}
if (_value.HasValue)
{
ValueBox.SetFromRawInt(_value.Value);
}
else
{
ValueBox.ResetText();
}
}
private void ClearProperties()
{
_address = _value = _compare = null;
AddressBox.Text =
CompareBox.Text =
ValueBox.Text =
String.Empty;
AddCheat.Enabled = false;
}
private void GameGenieCode_TextChanged(object sender, EventArgs e)
{
if (Encoding.Checked == false)
{
if (GameGenieCode.Text.Length == 6 || GameGenieCode.Text.Length == 8)
DecodeGameGenieCode(GameGenieCode.Text);
else
ClearProperties();
}
TryEnableAddCheat();
}
private void Keypad_Click(object sender, EventArgs e)
{
if (GameGenieCode.Text.Length < 8)
{
string code = "";
if (sender == A) code = "A";
if (sender == P) code += "P";
if (sender == Z) code += "Z";
if (sender == L) code += "L";
if (sender == G) code += "G";
if (sender == I) code += "I";
if (sender == T) code += "T";
if (sender == Y) code += "Y";
if (sender == E) code += "E";
if (sender == O) code += "O";
if (sender == X) code += "X";
if (sender == U) code += "U";
if (sender == K) code += "K";
if (sender == S) code += "S";
if (sender == V) code += "V";
if (sender == N) code += "N";
int x = GameGenieCode.SelectionStart;
GameGenieCode.Text = GameGenieCode.Text.Insert(x, code);
GameGenieCode.SelectionStart = x + 1;
Encoding.Checked = false;
}
}
private void AddressBox_TextChanged(object sender, EventArgs e)
{
if (Encoding.Checked && AddressBox.Text.Length > 0)
{
int a = int.Parse(AddressBox.Text, NumberStyles.HexNumber);
if (ValueBox.Text.Length > 0)
{
_address = a;
EncodeGameGenie();
}
}
TryEnableAddCheat();
}
private void CompareBox_TextChanged(object sender, EventArgs e)
{
if (Encoding.Checked)
{
if (CompareBox.Text.Length > 0)
{
int c = int.Parse(CompareBox.Text, NumberStyles.HexNumber);
if (c > 0 && c < 0x100)
{
if (ValueBox.Text.Length > 0 && AddressBox.Text.Length > 0)
{
_compare = c;
EncodeGameGenie();
}
}
}
else
{
_compare = -1;
EncodeGameGenie();
}
}
TryEnableAddCheat();
}
private void TryEnableAddCheat()
{
if (AddressBox.Text.Length > 0 && ValueBox.Text.Length > 0 && GameGenieCode.Text.Length > 0)
AddCheat.Enabled = true;
else
AddCheat.Enabled = false;
}
private void ValueBox_TextChanged(object sender, EventArgs e)
{
if (Encoding.Checked && ValueBox.Text.Length > 0)
{
int v = int.Parse(ValueBox.Text, NumberStyles.HexNumber);
if (v > 0 && v < 0x100)
{
if (AddressBox.Text.Length > 0)
{
_value = v;
EncodeGameGenie();
}
}
}
TryEnableAddCheat();
}
private void EncodeGameGenie()
{
char[] letters = { 'A', 'P', 'Z', 'L', 'G', 'I', 'T', 'Y', 'E', 'O', 'X', 'U', 'K', 'S', 'V', 'N' };
if (_address >= 0x8000)
_address -= 0x8000;
GameGenieCode.Text = "";
byte[] num = { 0, 0, 0, 0, 0, 0, 0, 0 };
num[0] = (byte)((_value & 7) + ((_value >> 4) & 8));
num[1] = (byte)(((_value >> 4) & 7) + ((_address >> 4) & 8));
num[2] = (byte)(((_address >> 4) & 7));
num[3] = (byte)((_address >> 12) + (_address & 8));
num[4] = (byte)((_address & 7) + ((_address >> 8) & 8));
num[5] = (byte)(((_address >> 8) & 7));
if (_compare < 0 || CompareBox.Text.Length == 0)
{
num[5] += (byte)(_value & 8);
for (int x = 0; x < 6; x++)
GameGenieCode.Text += letters[num[x]];
}
else
{
num[2] += 8;
num[5] += (byte)(_compare & 8);
num[6] = (byte)((_compare & 7) + ((_compare >> 4) & 8));
num[7] = (byte)(((_compare >> 4) & 7) + (_value & 8));
for (int x = 0; x < 8; x++)
GameGenieCode.Text += letters[num[x]];
}
}
private void ClearButton_Click(object sender, EventArgs e)
{
ClearProperties();
GameGenieCode.Text = "";
Encoding.Checked = false;
}
private void AddCheat_Click(object sender, EventArgs e)
{
AddCheatClick();
}
private void AddCheatClick()
{
if (Global.Emulator is NES)
{
if (String.IsNullOrWhiteSpace(AddressBox.Text) || (String.IsNullOrWhiteSpace(ValueBox.Text)))
{
return;
}
Watch watch = Watch.GenerateWatch(
Global.Emulator.MemoryDomains[1], /*System Bus*/
AddressBox.ToRawInt(),
Watch.WatchSize.Byte,
Watch.DisplayType.Hex,
GameGenieCode.Text,
false);
int? compare = null;
if (!String.IsNullOrWhiteSpace(CompareBox.Text))
{
compare = CompareBox.ToRawInt();
}
Global.CheatList.Add(new Cheat(
watch,
ValueBox.ToRawInt(),
compare,
enabled: true));
GlobalWinF.MainForm.Cheats_UpdateValues();
}
}
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
{
Close();
}
private void saveWindowPositionToolStripMenuItem_Click(object sender, EventArgs e)
{
Global.Config.NESGGSaveWindowPosition ^= true;
}
private void autoloadToolStripMenuItem_Click(object sender, EventArgs e)
{
Global.Config.NESGGAutoload ^= true;
}
private void optionsToolStripMenuItem_DropDownOpened(object sender, EventArgs e)
{
autoloadToolStripMenuItem.Checked = Global.Config.NESGGAutoload;
saveWindowPositionToolStripMenuItem.Checked = Global.Config.NESGGSaveWindowPosition;
}
private void GameGenieCode_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.Enter)
{
if (AddCheat.Enabled)
{
AddCheatClick();
}
}
}
}
}