105 lines
1.8 KiB
C#
105 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Atari.A7800Hawk
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{
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/// <summary>
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/// Represents a controller plugged into a controller port on the intellivision
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/// </summary>
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public interface IPort
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{
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byte Read(IController c);
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ControllerDefinition Definition { get; }
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void SyncState(Serializer ser);
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int PortNum { get; }
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}
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[DisplayName("Unplugged Controller")]
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public class UnpluggedController : IPort
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{
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public UnpluggedController(int portNum)
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{
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PortNum = portNum;
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Definition = new ControllerDefinition
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{
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BoolButtons = new List<string>()
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};
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}
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public byte Read(IController c)
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{
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return 0;
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}
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public ControllerDefinition Definition { get; }
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public void SyncState(Serializer ser)
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{
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// Do nothing
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}
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public int PortNum { get; }
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}
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[DisplayName("Joystick Controller")]
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public class StandardController : IPort
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{
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public StandardController(int portNum)
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{
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PortNum = portNum;
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Definition = new ControllerDefinition
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{
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BoolButtons = BaseDefinition
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.Select(b => "P" + PortNum + " " + b)
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.ToList()
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};
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}
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public int PortNum { get; }
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public byte Read(IController c)
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{
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byte result = 0;
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for (int i = 0; i < 5; i++)
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{
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if (c.IsPressed(Definition.BoolButtons[i]))
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{
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result |= HandControllerButtons[i];
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}
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}
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return result;
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}
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public ControllerDefinition Definition { get; }
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public void SyncState(Serializer ser)
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{
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// Nothing todo, I think
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}
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private static readonly string[] BaseDefinition =
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{
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"U", "D", "L", "R", "Fire"
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};
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private static byte[] HandControllerButtons =
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{
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0x60, // UP
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0xC0, // Down
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0xA0, // Left
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0x48, // Right
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0x81 // Fire
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};
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}
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}
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