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AVOut
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
DisplayManager
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Oops!
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2013-08-23 13:50:13 +00:00 |
GBAtools
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More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
GBtools
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Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs.
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2013-08-25 04:23:27 +00:00 |
GENtools
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Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs.
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2013-08-25 04:23:27 +00:00 |
Input
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solve an apparent threading datastructure conflict bug in input binding vs input poll thread. print list of discovered gamepad devices while booting input system.
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2013-08-25 17:11:19 +00:00 |
N64tools
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N64: Fix the order for the Glide64mk2 game hacks in the settings UI. Flipped a setting's default value. Merged the Glide64mk2.ini into the gamedb, I hope.
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2013-08-12 02:11:08 +00:00 |
NEStools
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Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs.
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2013-08-25 04:23:27 +00:00 |
PCEtools
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Use MenuStripEx instead of MenuStrip everywhere
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2013-08-21 20:27:54 +00:00 |
Properties
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saturn controller image
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2013-06-05 17:07:59 +00:00 |
SATTools
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saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
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2013-05-14 03:06:37 +00:00 |
SMStools
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More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
SNESTools
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Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs.
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2013-08-25 04:23:27 +00:00 |
TI83tools
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Use MenuStripEx instead of MenuStrip everywhere
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2013-08-21 20:27:54 +00:00 |
config
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Rewind Config - don't crash on load when rewind is off for the core currently loaded
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2013-08-24 21:40:42 +00:00 |
images
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Icon for rewind dialog
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2013-07-28 22:28:53 +00:00 |
movie
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Fix hard reset mnemonic on N64 and Saturn
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2013-08-24 20:44:49 +00:00 |
output
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- Fixed Atari 7800 so it works again. The game will not launch without the required BIOS, but you're not forced to have a BIOS for regions other than the game you're running.
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2013-08-24 02:49:46 +00:00 |
tools
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Start a new Ram Watch dialog, not hooked up
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2013-08-26 01:14:35 +00:00 |
AboutBox.Designer.cs
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
AboutBox.cs
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show debug vs release mode in About Box
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2013-06-20 00:16:51 +00:00 |
AboutBox.resx
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unofficial about box - Add a nifty close button
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2012-03-28 23:43:15 +00:00 |
ArchiveChooser.Designer.cs
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fix archive chooser keyboard behaviour, and add a feature to deduct 16Bytes from the size if it looks like iNES
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2012-10-17 00:07:28 +00:00 |
ArchiveChooser.cs
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
ArchiveChooser.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
BinarySaveStates.cs
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binary savestates while recording movies is now fully supported
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2013-08-11 21:28:48 +00:00 |
BizBox.Designer.cs
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Fix about box to show release version at top, change link to bizhawk project to be tasvideos page
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2013-08-22 21:14:13 +00:00 |
BizBox.cs
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Fix about box to show release version at top, change link to bizhawk project to be tasvideos page
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2013-08-22 21:14:13 +00:00 |
BizBox.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
BizHawk.MultiClient.csproj
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Start a new Ram Watch dialog, not hooked up
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2013-08-26 01:14:35 +00:00 |
BizHawk.MultiClient_v4.5.csproj
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Start a new Ram Watch dialog, not hooked up
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2013-08-26 01:14:35 +00:00 |
Config.cs
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N64: Fixed a default for a Glide64mk2 setting which can result in blank video
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2013-08-25 21:16:49 +00:00 |
ConfigService.cs
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make json.net throw fewer exceptions while to make debugging less excruciating
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2013-07-27 21:50:02 +00:00 |
CoreFileProvider.cs
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renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog.
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2013-08-10 01:17:06 +00:00 |
ExternalCoreSupport.cs
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forgot an add
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2011-07-24 07:00:54 +00:00 |
FirmwareManager.cs
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fix bug in firmware resolution when firmware isnt present in the default firmwares folder or when the user's selection is missing altogether
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2013-08-23 17:17:43 +00:00 |
Global.cs
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Misc Code refactoring, no functional changes
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2013-07-16 01:59:59 +00:00 |
HawkFile.cs
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XMLGame: fix reboot core in the case of hawkfile embedded assets
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2013-04-27 17:43:15 +00:00 |
HistoryCollection.cs
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Ram Search - don't create a search history and start a new search twice. Add a "Use Undo History" option. For that and fast mode when the user opens ram search on the n64 core, currently this overrides their settings every time they open the dialog.
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2013-08-14 01:04:14 +00:00 |
LogConsole.cs
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
LogWindow.Designer.cs
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LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort
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2012-12-03 21:19:39 +00:00 |
LogWindow.cs
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
LogWindow.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
LuaImplementation.cs
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Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs.
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2013-08-25 04:23:27 +00:00 |
LuaInterface.dll
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lua-fix crashes when scripts terminate
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2012-07-10 19:40:35 +00:00 |
MainForm.Designer.cs
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Only paint the screen when needed, which is once per frame, or when the OSD is invoked. Also when lua draws things. I think I invoked it in all the logical places but probably missed some things. The lua logic needs to be refactored anyway to have a paint method, and an onpaint event
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2013-08-23 02:40:14 +00:00 |
MainForm.MenuItems.cs
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Only paint the screen when needed, which is once per frame, or when the OSD is invoked. Also when lua draws things. I think I invoked it in all the logical places but probably missed some things. The lua logic needs to be refactored anyway to have a paint method, and an onpaint event
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2013-08-23 02:40:14 +00:00 |
MainForm.Movie.cs
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Capture BoardName parameter into movies. Also fix NES imports to set platform to NES for FDS movies, and instead set the BoardName to FDS
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2013-08-24 20:11:41 +00:00 |
MainForm.Rewind.cs
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Tweak the project files to group MainForm partial class files into one group, also make 2012 project compile
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2013-08-25 00:33:16 +00:00 |
MainForm.cs
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Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs.
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2013-08-25 04:23:27 +00:00 |
MainForm.resources
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2011-01-11 02:55:51 +00:00 |
MainForm.resx
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N64 video plugin icon
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2013-07-14 23:30:48 +00:00 |
MruStack.cs
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
NameStateForm.Designer.cs
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
NameStateForm.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resources
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
Program.cs
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In Single Instance Mode - don't show an ObjectDisposedException
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2013-08-25 22:43:34 +00:00 |
RecentFiles.cs
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REcent Files - roll back last check in I did, oops.
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2013-08-01 00:37:18 +00:00 |
RenderPanel.cs
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
RomGame.cs
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N64: When loading an N64 rom, fix the swapping to be in z64 format (no swapping)
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2013-05-15 22:10:17 +00:00 |
SavestateManager.cs
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More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
ScreenSaver.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
Sound.cs
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direct sound: you can now choose which of your devices to play out of. note that although you can make the change in the UI at any time, you actually have to restart the whole bizhawk to initialize on the new device.
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2013-06-02 00:49:40 +00:00 |
Throttle.cs
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
Watch.cs
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Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item
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2011-01-21 18:37:53 +00:00 |
XmlGame.cs
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XMLGame: fix reboot core in the case of hawkfile embedded assets
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2013-04-27 17:43:15 +00:00 |
lua51.dll
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try fixing lua "buffer overflow" stack corruption crash when GC occurs while calling a cfunction
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2012-06-11 22:15:49 +00:00 |