BizHawk/BizHawk.Client.Common/movie/MovieSession.cs

310 lines
7.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.Common
{
public class MovieSession
{
private readonly MultitrackRecording _multiTrack = new MultitrackRecording();
public MovieSession()
{
ReadOnly = true;
MovieControllerAdapter = MovieService.DefaultInstance.LogGeneratorInstance().MovieControllerAdapter;
}
public MultitrackRecording MultiTrack { get { return _multiTrack; } }
public IMovieController MovieControllerAdapter{ get; set; }
public IMovie Movie { get; set; }
public bool ReadOnly { get; set; }
public Action<string> MessageCallback { get; set; }
public Func<string, string, bool> AskYesNoCallback { get; set; }
/// <summary>
/// Simply shortens the verbosity necessary otherwise
/// </summary>
/// <returns></returns>
public ILogEntryGenerator LogGeneratorInstance()
{
return Movie.LogGeneratorInstance();
}
public IMovieController MovieControllerInstance()
{
var adapter = Movie.LogGeneratorInstance().MovieControllerAdapter;
adapter.Type = MovieControllerAdapter.Type;
return adapter;
}
// Convenience property that gets the controller state from the movie for the most recent frame
public IController CurrentInput
{
get
{
if (Global.MovieSession.Movie.IsActive && !Global.MovieSession.Movie.IsFinished)
{
return Global.MovieSession.Movie.GetInputState(Global.Emulator.Frame - 1);
}
return null;
}
}
private void Output(string message)
{
if (MessageCallback != null)
{
MessageCallback(message);
}
}
public void LatchMultitrackPlayerInput(IController playerSource, MultitrackRewiringControllerAdapter rewiredSource)
{
if (_multiTrack.IsActive)
{
rewiredSource.PlayerSource = 1;
rewiredSource.PlayerTargetMask = 1 << _multiTrack.CurrentPlayer;
if (_multiTrack.RecordAll)
{
rewiredSource.PlayerTargetMask = unchecked((int)0xFFFFFFFF);
}
}
else
{
rewiredSource.PlayerSource = -1;
}
MovieControllerAdapter.LatchPlayerFromSource(rewiredSource, _multiTrack.CurrentPlayer);
}
public void LatchInputFromPlayer(IController source)
{
MovieControllerAdapter.LatchFromSource(source);
}
/// <summary>
/// Latch input from the input log, if available
/// </summary>
public void LatchInputFromLog()
{
var input = Movie.GetInput(Global.Emulator.Frame);
// Attempting to get a frame past the end of a movie changes the mode to finished
if (!Movie.IsFinished)
{
MovieControllerAdapter.SetControllersAsMnemonic(input);
}
}
public void MovieLoad()
{
Movie.Load();
MovieControllerAdapter = Movie.LogGeneratorInstance().MovieControllerAdapter;
}
public void StopMovie(bool saveChanges = true)
{
var message = "Movie ";
if (Movie.IsRecording)
{
message += "recording ";
}
else if (Movie.IsPlaying)
{
message += "playback ";
}
message += "stopped.";
if (Movie.IsActive)
{
Movie.Stop(saveChanges);
if (saveChanges)
{
Output(Path.GetFileName(Movie.Filename) + " written to disk.");
}
Output(message);
ReadOnly = true;
}
}
public void HandleMovieSaveState(TextWriter writer)
{
if (Movie.IsActive)
{
writer.Write(Movie.GetInputLog());
}
}
public void ClearFrame()
{
if (Movie.IsPlaying)
{
Movie.ClearFrame(Global.Emulator.Frame);
Output("Scrubbed input at frame " + Global.Emulator.Frame);
}
}
public void HandleMovieOnFrameLoop()
{
if (!Movie.IsActive)
{
LatchInputFromPlayer(Global.MovieInputSourceAdapter);
}
else if (Movie.IsFinished)
{
if (Global.Emulator.Frame < Movie.FrameCount) // This scenario can happen from rewinding (suddenly we are back in the movie, so hook back up to the movie
{
Movie.SwitchToPlay();
LatchInputFromLog();
}
else
{
LatchInputFromPlayer(Global.MovieInputSourceAdapter);
}
}
else if (Movie.IsPlaying)
{
LatchInputFromLog();
// Movie may go into finished mode as a result from latching
if (!Movie.IsFinished)
{
if (Global.ClientControls["Scrub Input"])
{
LatchInputFromPlayer(Global.MovieInputSourceAdapter);
ClearFrame();
}
else if (Global.Config.MoviePlaybackPokeMode)
{
LatchInputFromPlayer(Global.MovieInputSourceAdapter);
var lg = Movie.LogGeneratorInstance();
lg.SetSource(Global.MovieOutputHardpoint);
if (!lg.IsEmpty)
{
LatchInputFromPlayer(Global.MovieInputSourceAdapter);
Movie.PokeFrame(Global.Emulator.Frame, Global.MovieOutputHardpoint);
}
else
{
LatchInputFromLog();
}
}
}
}
else if (Movie.IsRecording)
{
if (_multiTrack.IsActive)
{
LatchMultitrackPlayerInput(Global.MovieInputSourceAdapter, Global.MultitrackRewiringControllerAdapter);
}
else
{
LatchInputFromPlayer(Global.MovieInputSourceAdapter);
}
// the movie session makes sure that the correct input has been read and merged to its MovieControllerAdapter;
// this has been wired to Global.MovieOutputHardpoint in RewireInputChain
Movie.RecordFrame(Global.Emulator.Frame, Global.MovieOutputHardpoint);
}
}
public bool HandleMovieLoadState(string path)
{
using (var sr = new StreamReader(path))
{
return HandleMovieLoadState(sr);
}
}
//TODO: maybe someone who understands more about what's going on here could rename these step1 and step2 into something more descriptive
public bool HandleMovieLoadState_HackyStep2(TextReader reader)
{
if (!Movie.IsActive)
{
return true;
}
if (ReadOnly)
{
}
else
{
string errorMsg;
//// fixme: this is evil (it causes crashes in binary states because InflaterInputStream can't have its position set, even to zero.
//((StreamReader)reader).BaseStream.Position = 0;
//((StreamReader)reader).DiscardBufferedData();
//edit: zero 18-apr-2014 - this was solved by HackyStep1 and HackyStep2, so that the zip stream can be re-acquired instead of needing its position reset
var result = Movie.ExtractInputLog(reader, out errorMsg);
if (!result)
{
Output(errorMsg);
return false;
}
}
return true;
}
public bool HandleMovieLoadState(TextReader reader)
{
if (!HandleMovieLoadState_HackyStep1(reader))
return false;
return HandleMovieLoadState_HackyStep2(reader);
}
public bool HandleMovieLoadState_HackyStep1(TextReader reader)
{
if (!Movie.IsActive)
{
return true;
}
string errorMsg;
if (ReadOnly)
{
var result = Movie.CheckTimeLines(reader, out errorMsg);
if (!result)
{
Output(errorMsg);
return false;
}
if (Movie.IsRecording)
{
Movie.SwitchToPlay();
}
else if (Movie.IsFinished)
{
LatchInputFromPlayer(Global.MovieInputSourceAdapter);
}
}
else
{
if (Movie.IsFinished)
{
Movie.StartNewRecording();
}
else if (Movie.IsPlaying)
{
Movie.SwitchToRecord();
}
}
return true;
}
}
}