BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/Sunsoft1.cs

66 lines
1.4 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//AKA mapper 184
//Sunsoft-1 chips, EXCEPT for fantasy zone.
//this is confusing. see docs/sunsoft.txt
public sealed class Sunsoft1 : NES.NESBoardBase
{
int chr_mask;
int left_piece = 0;
int right_piece = 3;
public override bool Configure(NES.EDetectionOrigin origin)
{
//configure
switch (Cart.board_type)
{
case "MAPPER184":
break;
case "SUNSOFT-1":
//this will catch fantasy zone, which isn't emulated the same as the other SUNSOFT-1 boards
if (Cart.pcb == "SUNSOFT-4")
return false;
break;
default:
return false;
}
chr_mask = (Cart.chr_size / 4) - 1;
SetMirrorType(Cart.pad_h, Cart.pad_v);
return true;
}
public override byte ReadPPU(int addr)
{
if (addr < 0x1000)
{
return VROM[(addr & 0xFFF) + (left_piece * 0x1000)];
}
else if (addr < 0x2000)
{
return VROM[(addr & 0xFFF) + (right_piece * 0x1000)];
}
return base.ReadPPU(addr);
}
public override void WriteWRAM(int addr, byte value)
{
left_piece = value & 7 & chr_mask;
right_piece = (value >> 4) & 7 & chr_mask;
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("left_piece", ref left_piece);
ser.Sync("right_piece", ref right_piece);
}
}
}