BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/Mapper143.cs

55 lines
1.2 KiB
C#

namespace BizHawk.Emulation.Cores.Nintendo.NES
{
// sachen
// NROM plus random copy protection circuit
// dancing blocks refuses to run; see comments below
public sealed class Mapper143 : NES.NESBoardBase
{
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "MAPPER143":
case "UNIF_UNL-SA-NROM":
break;
default:
return false;
}
AssertPrg(32);
AssertChr(8);
SetMirrorType(Cart.pad_h, Cart.pad_v);
return true;
}
public override byte ReadEXP(int addr)
{
if ((addr & 0x100) != 0)
return (byte)(NES.DB & 0xc0 | ~addr & 0x3f);
else
return NES.DB;
}
/* if this awful hack is uncommented, dancing blocks runs
it initializes ram to a different pseudo-random pattern
bool first = true;
public override void ClockPPU()
{
if (first)
{
first = false;
for (int i = 0; i < 0x800; i++)
NES.WriteMemory((ushort)i, (i & 4) != 0 ? (byte)0x7f : (byte)0x00);
}
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("first", ref first);
}
*/
}
}